soyk1ro

Spain
Streamer
387 matches tracked 42 matches in 30 days

How does soyk1ro play?

Rating 1.02 (from 366 matches) K/R 0.72 ADR 80.2 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 366 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 62%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 53x 4K, 10 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 80.4, ELO at 1,907
▼ Got worse
Headshots −4 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −402 ELO
41 matches · 34% win rate
In match 3 of the day −223 ELO
58 matches · 43% win rate
On Mirage −86 ELO
31 matches · 45% win rate

soyk1ro loses the most ELO on Inferno: −402 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Reached level 10 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.68 · Anubis
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient114
58% better than 73%
0.76 better than 63%
82.1 better than 60%
1.04 better than 61%
55% of 528 duels better than 71%
39% of 83 situations better than 54%
Anubis93
53% better than 56%
0.73 better than 47%
81.0 better than 51%
1.03 better than 54%
52% of 330 duels better than 56%
31% of 51 situations better than 35%
Dust 252
48% better than 41%
0.67 better than 21%
76.0 better than 28%
0.92 better than 17%
45% of 150 duels better than 22%
33% of 40 situations better than 39%
Nuke43
58% better than 58%
0.73 better than 41%
80.9 better than 46%
1.03 better than 46%
59% of 182 duels better than 80%
45% of 22 situations better than 71%
Inferno41
34% better than 5%
0.75 better than 60%
82.2 better than 61%
1.06 better than 60%
51% of 158 duels better than 43%
31% of 35 situations better than 32%
Mirage31
45% better than 28%
0.68 better than 24%
77.9 better than 37%
1.00 better than 44%
45% of 78 duels better than 18%
42% of 12 situations better than 61%
Cache13
46% -
0.63 -
70.4 -
0.89-
40% of 50 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soyk1ro plays

Across 387 matches soyk1ro averages K/R 0.72 and ADR 80.2; the rating across the 366 rated matches is 1.02. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Ancient with a 58% win rate in 114 matches. In 132 of 366 matches the rating was 1.10 or higher (36%), in 142 it was below 0.90. In 280 matches with detailed stats: 53 4Ks and 10 aces. Best month by rating: September 2026 at 1.05. soyk1ro loses the most ELO on Inferno (−402 ELO, win rate 34%). Things go best on Ancient (+412 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, +259 ELO. Got weaker: Headshots −4 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.4, ELO at 1,907. Last 30 days: 42 matches, win rate 43%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.