Sorkooo

Sorkooo

Portugal
Streamer

9 followers 4 streams in 30 days 1 avg. viewers last live on Oct 10, 2026

133 matches tracked 19 matches in 30 days

How does Sorkooo play?

Rating 0.99 K/R 0.70 ADR 75.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 133 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Sorkooo gets the first kill in 6 of 100 rounds. 5 percentage points below the level 10 average (11%).

Rounds with first kill 6%−5 pp better than 2%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

Sorkooo wins 12 of 100 1v2s. 9 percentage points below the level 10 average (21%).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by Sorkooo are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 2%−9 pp better than 13%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.6
Knife kills 3 in 133 matches

Impact

Weakness
Damage and big rounds

Sorkooo gets exactly 3 kills in 3.1 of 100 rounds. 1.0 percentage points below the level 10 average (4.1%).

2K rounds 12.7%−0.7 pp better than 28%
3K rounds 3.1%−1.0 pp better than 11%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 13x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Sorkooo dies in 69 of 100 rounds. 2 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 37%+2 pp better than 66%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.31+0.01 better than 55%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
Whether Sorkooo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
22 matches · 41% win rate
In match 1 of the day −100 ELO
41 matches · 44% win rate
Between 0:00 and 6:00 −53 ELO, win rate 50%

Sorkooo loses the most ELO on Mirage: −102 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.65 · Anubis
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
65% better than 85%
0.69 better than 23%
76.7 better than 26%
0.98 better than 29%
49% of 85 duels better than 33%
33% of 21 situations better than 36%
Mirage22
41% better than 12%
0.69 better than 24%
72.3 better than 11%
1.01 better than 41%
51% of 39 duels better than 46%
36% of 11 situations better than 43%
Ancient21
52% better than 44%
0.72 better than 37%
75.3 better than 17%
1.00 better than 36%
61% of 61 duels better than 93%
55% of 11 situations better than 84%
Dust 221
48% better than 35%
0.70 better than 29%
77.9 better than 32%
0.95 better than 20%
44% of 70 duels better than 14%
19% of 16 situations better than 9%
Cache17
76% -
0.75 -
79.7 -
1.09-
59% of 34 duels -
47% of 15 situations -
Nuke14
57% -
0.64 -
72.4 -
0.93-
38% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sorkooo plays

Across 133 matches Sorkooo averages K/R 0.70, ADR 75.8 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 players. Averages 15.4 kills per match with 55% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 47 of 133 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 123 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Sorkooo loses the most ELO on Mirage (−102 ELO, win rate 41%). Things go best in match 3 of the day (+128 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +128 ELO. Last 30 days: 19 matches, win rate 58%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.