sorinn90

Romania
Streamer Player
381 matches tracked 58 matches in 30 days
ELO ▲ 318
1,348
30-day peak: 1,357
Rank EU
#826,934
Romania #13,042 in Romania

How does sorinn90 play?

Rating 0.92 (from 219 matches) K/R 0.67 ADR 75.9 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 219 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 33%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 50%+1 pp · Ø 49% better than 55%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 76%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.96).

Headshot rate 47%+2 pp · Ø 45% better than 62%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.91−0.05 · Ø 0.96 better than 23%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.7%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 20%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 14%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 26x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 88%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 29%
Deaths per round 74%+1 pp · Ø 73% better than 37%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +314
= Stayed the same
K/R at 0.66, ADR at 74.8, Headshots at 47%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.66 (at the start 0.69). Slightly below the average (0.71).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −164 ELO
33 matches · 39% win rate
From match 5 of the day −129 ELO
55 matches · 44% win rate
On Thursdays −281 ELO, win rate 32%

sorinn90 loses the most ELO on Cache: −164 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.75 · Nuke
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2182
55% better than 66%
0.65 better than 19%
75.6 better than 31%
0.89 better than 15%
50% of 410 duels better than 53%
45% of 40 situations better than 75%
Anubis55
49% better than 43%
0.70 better than 42%
77.8 better than 43%
0.99 right on the average
59% of 82 duels better than 91%
25% of 12 situations better than 21%
Inferno39
51% better than 46%
0.68 better than 40%
72.9 better than 25%
0.90 better than 20%
49% of 67 duels better than 45%
36% of 11 situations better than 53%
Cache33
39% -
0.62 -
70.6 -
0.89-
36% of 47 duels -
58% of 12 situations -
Nuke23
39% better than 10%
0.67 better than 24%
73.2 better than 19%
0.88 better than 13%
44% of 48 duels better than 17%
75% of 8 situations better than 98%
Ancient19
53% better than 63%
0.74 better than 65%
82.6 better than 69%
1.13-
68% of 19 duels better than 99%
75% of 4 situations better than 99%
Mirage19
42% better than 23%
0.77 better than 73%
84.4 better than 76%
1.08-
64% of 33 duels better than 99%
0% of 3 situations better than 1%
Vertigo6
50% -
0.73 -
79.1 -
0.94-
44% of 16 duels -
40% of 5 situations -
Overpass5
20% -
0.72 -
76.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sorinn90 plays

Across 381 matches sorinn90 averages K/R 0.67 and ADR 75.9; the rating across the 219 rated matches is 0.92. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 12% of level 6 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 182 matches. In 69 of 219 matches the rating was 1.10 or higher (32%), in 112 it was below 0.90. In 177 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. sorinn90 loses the most ELO on Cache (−164 ELO, win rate 39%). Things go best on Dust 2 (+587 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +456 ELO. Improved over the last three months: ELO +314. Unchanged in recent months: K/R at 0.66, ADR at 74.8, Headshots at 47%, Win rate at 49%. Last 30 days: 58 matches, win rate 55%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.