SoloTalent_ttv
How does SoloTalent_ttv play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,310 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so just below the average (49%).
Clutch
Strength56% of 1v2s won and so well above the average (21%).
Weapons and aim
Average0.95 K/D and so just below the average (0.96).
Impact
AverageExactly 3 kills in 4.9% of rounds and so well above the average (3.8%).
Utility and deaths
Strength6.6 utility damage per round and so well above the average (3.9).
Patterns
From the last 143 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SoloTalent_ttv loses the most ELO on Mirage: −144 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Nuke
- Recorded match no. 100 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 143 matchesCompared with players on the same level who have at least 15 matches on the map.
How SoloTalent_ttv plays
Across 143 matches SoloTalent_ttv averages K/R 0.66 and ADR 75.3; the rating across the 22 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 5 players. Averages 14.5 kills per match with 42% headshots. The strongest map is Dust 2 with a 57% win rate in 46 matches. In 11 of 22 matches the rating was 1.10 or higher (50%), in 5 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 1 ace. SoloTalent_ttv loses the most ELO on Mirage (−144 ELO, win rate 45%). Things go best on Dust 2 (+200 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, +113 ELO. Last 30 days: 22 matches, win rate 64%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.