Sodatex

JP
Streamer
205 matches tracked 22 matches in 30 days Follow on Twitch
ELO ▲ 46
2,965
30-day peak: 2,974
Rank EU ▼ 58 places
#8,855 #177 in JP
30 days · before #8,797 · best #8,797

How does Sodatex play?

Rating 1.01 (from 46 matches) K/R 0.74 ADR 82.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 46 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 52%+13 pp better than 97%
Clutch 1v2 won 38%+17 pp better than 99%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 5%−6 pp better than 30%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.9
Knife kills 1 in 205 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 11x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +13 pp
= Stayed the same
K/R at 0.73, ADR at 82.4, ELO at 2,965
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.73 (at the start 0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −411 ELO
43 matches · 40% wins
In match 2 of the day −83 ELO
53 matches · 47% wins
On Saturdays −96 ELO, win rate 45%

Sodatex loses the most ELO on Ancient: −411 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2
  4. Recorded match no. 100 · Train

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 54%
0.71 better than 35%
80.2 better than 47%
1.01-
42% of 92 duels better than 10%
71% of 7 situations better than 98%
Mirage57
65% better than 91%
0.72 better than 39%
79.2 better than 42%
1.19-
51% of 75 duels better than 47%
67% of 3 situations better than 98%
Ancient43
40% better than 12%
0.74 better than 46%
83.8 better than 62%
0.85-
51% of 94 duels level
25% of 12 situations better than 21%
Overpass15
40% -
0.79 -
87.5 -
-
-
-
Inferno12
42% -
0.88 -
95.2 -
-
67% of 9 duels -
0% of 1 situations -
Anubis9
67% -
0.86 -
92.5 -
1.15-
57% of 30 duels -
50% of 2 situations -
Cache6
83% -
0.67 -
68.7 -
0.79-
44% of 18 duels -
100% of 1 situations -
Nuke3
67% -
0.84 -
86.8 -
0.97-
52% of 21 duels -
0% of 2 situations -
Train3
0% -
0.65 -
71.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Sodatex plays

Across 205 matches Sodatex averages K/R 0.74 and ADR 82.2; the rating across the 46 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 52%. That is better than 97% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 15.9 kills per match, 52% of them headshots. The strongest map is Mirage with a 65% win rate in 57 matches. In 18 of 46 matches the rating was 1.10 or higher (39%), in 19 it was below 0.90. In 53 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. Sodatex loses the most ELO on Ancient (−411 ELO, win rate 40%). Things go best on Mirage (+349 ELO, win rate 65%). Improved over the last three months: Headshots +2 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.4, ELO at 2,965. Last 30 days: 22 matches, win rate 59%, ELO balance +76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.