snusmumrik_88

snusmumrik_88

Sweden
Viewer

1 follower 4 streams in 30 days 2 avg. viewers last live on Oct 16, 2026

30 matches tracked

How does snusmumrik_88 play?

Rating 1.15 (from 9 matches) K/R 0.80 ADR 89.4 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating from 9 of 30 matches
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More damage per round than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsDamageHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 43% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (0.98).

Headshot rate 55%+11 pp · Ø 44% better than 95%
AWP share of kills 6% no comparison
K/D 1.13+0.15 · Ø 0.98 better than 96%
Pistol kills per match 1.5

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 16.9% no comparison
3K rounds 5.1% no comparison
MVPs per match 2.6+0.4 · Ø 2.2 better than 93%
4Ks and aces 1x 4K, 1 ace in 8 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 24% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.29 no comparison
Deaths per round 70%−3 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 5 average
Whether snusmumrik_88 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.90.

Patterns

Soon this shows where snusmumrik_88 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Mirage
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
33% -
0.70 -
85.1 -
1.16-
49% of 35 duels -
0% of 2 situations -
Dust 25
80% -
0.86 -
83.9 -
1.13-
67% of 3 duels -
-
Anubis4
50% -
0.82 -
98.8 -
1.03-
0% of 4 duels -
50% of 2 situations -
Cache4
50% -
0.91 -
101.0 -
1.33-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snusmumrik_88 plays

Across 30 matches snusmumrik_88 averages K/R 0.80 and ADR 89.4; the rating across the 9 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 89.4, better than 97% of level 5 players. Averages 16.8 kills per match with 55% headshots. In 8 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: September 2026 at 1.12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.