snus1222

BY
Player
75 matches tracked 50 matches in 30 days

How does snus1222 play?

Rating 0.94 K/R 0.68 ADR 76.5 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 33% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.94−0.05 · Ø 0.99 better than 37%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just above the average (12.9%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 63%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 5x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.08, ELO +147
= Stayed the same
ADR at 77.5, Headshots at 41%
▼ Got worse
Win rate −13 pp

Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −151 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 25 · Ancient
  3. Highest rating in a match: 1.67 · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
58% better than 77%
0.75 better than 70%
82.4 better than 71%
1.01 better than 57%
58% of 76 duels better than 88%
67% of 9 situations better than 97%
Anubis14
57% -
0.67 -
74.3 -
0.95-
62% of 34 duels -
40% of 10 situations -
Ancient13
46% -
0.69 -
74.3 -
0.95-
34% of 35 duels -
29% of 7 situations -
Mirage13
46% -
0.54 -
66.6 -
0.76-
34% of 44 duels -
50% of 2 situations -
Cache9
67% -
0.71 -
80.0 -
0.97-
52% of 25 duels -
38% of 8 situations -
Inferno5
80% -
0.67 -
80.2 -
1.00-
33% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How snus1222 plays

Across 75 matches snus1222 averages K/R 0.68, ADR 76.5 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 6 players. Averages 14.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 20 of 75 matches the rating was 1.10 or higher (27%), in 30 it was below 0.90. In 50 matches with detailed stats: 5 4Ks and 0 aces. Things go best in match 1 of the day (+181 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +181 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ELO +147. Got weaker: Win rate −13 pp. Unchanged in recent months: ADR at 77.5, Headshots at 41%. Last 30 days: 50 matches, win rate 54%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.