How does smywhy play?

K/R 0.73 ADR 82.3 from 203 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 10% no comparison
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.5 from the last 202
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds
Rounds with 2K 17.9% no comparison
Rounds with 3K 3.0% no comparison
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 1x 4K, 0 aces in 8 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29% no comparison
Utility damage per round 2.0 no comparison
Enemies flashed per round 0.39 no comparison
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.72, ADR at 80.6, ELO at 3,009
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −189 ELO
30 matches · 33% wins
On Dust 2 −159 ELO
46 matches · 46% wins
On Mondays −16 ELO, win rate 38%

smywhy loses the most ELO in match 1 of the day: −189 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
59% better than 76%
0.78 better than 67%
86.2 better than 75%
-
52% of 202 duels level
42% of 26 situations better than 61%
Dust 246
46% better than 28%
0.71 better than 35%
81.5 better than 54%
-
46% of 170 duels better than 23%
24% of 17 situations better than 14%
Anubis26
54% better than 58%
0.70 better than 28%
79.1 better than 40%
-
51% of 105 duels level
46% of 13 situations better than 70%
Ancient24
54% better than 56%
0.74 better than 46%
86.4 better than 74%
-
51% of 80 duels level
23% of 13 situations better than 17%
Nuke12
50% -
0.72 -
75.7 -
-
40% of 45 duels -
33% of 6 situations -
Inferno11
55% -
0.61 -
73.5 -
-
41% of 39 duels -
0% of 1 situations -
Cache10
60% -
0.62 -
72.5 -
-
39% of 56 duels -
25% of 4 situations -
Overpass3
33% -
0.87 -
95.6 -
-
67% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smywhy plays

Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.2 kills per match, 50% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 8 matches with detailed stats: 1 4Ks and 0 aces. smywhy loses the most ELO in match 1 of the day (−189 ELO, win rate 33%). Things go best from match 5 of the day (+225 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.6, ELO at 3,009.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.