smvry

Indonesia
Streamer
212 matches tracked 70 matches in 30 days
ELO ▼ 146
2,025
30-day peak: 2,188
Rank EU
#235,596
Indonesia #76 in Indonesia

How does smvry play?

Rating 1.09 (from 69 matches) K/R 0.74 ADR 80.0 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 12x 4K, 2 aces in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −14 pp, ELO −165

Oct to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −77 ELO
25 matches · 40% win rate
In match 3 of the day −73 ELO
34 matches · 44% win rate
On Fridays −116 ELO, win rate 35%

smvry loses the most ELO in match 4 of the day: −77 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Nuke
  2. Highest rating in a match: 1.92 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
49% better than 42%
0.76 better than 60%
83.2 better than 63%
1.14 better than 82%
52% of 130 duels better than 56%
12% of 17 situations better than 3%
Ancient45
56% better than 67%
0.80 better than 78%
84.2 better than 68%
1.14 better than 85%
59% of 66 duels better than 87%
23% of 13 situations better than 20%
Dust 228
46% better than 30%
0.63 better than 8%
68.9 better than 5%
1.05-
39% of 33 duels better than 4%
14% of 7 situations better than 4%
Anubis21
38% better than 12%
0.70 better than 32%
74.7 better than 18%
0.91-
46% of 39 duels better than 22%
67% of 6 situations better than 96%
Nuke17
59% better than 60%
0.75 right on the average
82.0 better than 54%
1.15-
56% of 18 duels better than 68%
40% of 5 situations better than 52%
Overpass7
43% -
0.67 -
75.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How smvry plays

Across 212 matches smvry averages K/R 0.74 and ADR 80.0; the rating across the 69 rated matches is 1.09. Biggest strength: 3K rounds at 5.0%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 35 of 70 matches the rating was 1.10 or higher (50%), in 24 it was below 0.90. In 70 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: November 2026 at 1.14. smvry loses the most ELO in match 4 of the day (−77 ELO, win rate 40%). Things go best on Mirage (+99 ELO, win rate 49%). Improved over the last three months: K/R +0.07, ADR +6.5. Got weaker: Headshots −2 pp, Win rate −14 pp, ELO −165. Last 30 days: 70 matches, win rate 40%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.