smolinioo

Poland
Streamer
150 matches tracked 29 matches in 30 days Follow on Twitch

How does smolinioo play?

Rating 1.03 (from 38 matches) K/R 0.73 ADR 73.8 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 5% normal 0.90 to 1.09 34% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 51%+1 pp better than 53%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 13%−8 pp better than 8%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 7%−4 pp better than 41%
K/D 1.07+0.07 better than 72%
Pistol kills per match 2.2
Knife kills 1 in 150 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 3.1%−0.8 pp better than 13%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 14x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 2.4−1.9 better than 9%
Enemies flashed per round 0.15−0.13 better than 16%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +220
= Stayed the same
ADR at 72.5, Win rate at 51%
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +56 ELO
49 matches · 45% wins
Between 12:00 and 18:00 +97 ELO, win rate 46%
On Sundays −40 ELO, win rate 41%

smolinioo loses the most ELO in match 1 of the day: +56 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Reached level 10 · Nuke
  3. Highest rating in a match: 1.62 · Cache
  4. Recorded match no. 100 · Mirage
  5. Most kills in a match: 31 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 44%
0.75 better than 60%
74.4 better than 20%
1.06-
52% of 106 duels better than 59%
33% of 24 situations better than 37%
Nuke18
50% better than 33%
0.78 better than 59%
75.4 better than 19%
0.76-
50% of 28 duels better than 35%
50% of 6 situations better than 75%
Anubis17
59% better than 75%
0.72 better than 44%
73.7 better than 15%
1.07-
47% of 38 duels better than 30%
31% of 13 situations better than 33%
Ancient16
56% better than 68%
0.67 better than 17%
73.3 better than 13%
1.01-
50% of 46 duels better than 47%
33% of 6 situations better than 36%
Cache15
67% -
0.67 -
68.3 -
1.04-
46% of 37 duels -
67% of 6 situations -
Dust 215
13% better than 1%
0.73 level
76.2 better than 28%
0.90-
68% of 19 duels better than 99%
25% of 4 situations better than 16%
Inferno11
64% -
0.73 -
72.9 -
1.38-
56% of 27 duels -
33% of 9 situations -
Overpass5
60% -
0.72 -
75.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How smolinioo plays

Across 150 matches smolinioo averages K/R 0.73 and ADR 73.8; the rating across the 38 rated matches is 1.03. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 92% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 15.3 kills per match, 57% of them headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 12 of 38 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 90 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: September 2026 at 1.08. smolinioo loses the most ELO in match 1 of the day (+56 ELO, win rate 45%). Things go best in match 3 of the day (+148 ELO, win rate 64%). Improved over the last three months: ELO +220. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: ADR at 72.5, Win rate at 51%. Last 30 days: 29 matches, win rate 59%, ELO balance +163.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.