smoke_gamerpt

Portugal
Moderator Streamer Player Viewer
37 matches tracked

How does smoke_gamerpt play?

Rating 1.15 (from 14 matches) K/R 0.87 ADR 93.1 from 37 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 14 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 43% good 1.10 to 1.29 14% normal 0.90 to 1.09 7% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 7 average.
Damage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 60% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 6% no comparison
K/D 1.22+0.22 better than 98%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3% no comparison
Rounds with 3K 5.4% no comparison
MVPs per match 3.0+0.7 better than 99%
4Ks and aces 2x 4K, 0 aces in 14 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.27 no comparison
Rounds with a death 71%−1 pp better than 71%

Progress

One value per month, dashed line is the Level 7 average
Whether smoke_gamerpt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.05.

Patterns

Soon this shows where smoke_gamerpt loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 37 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.86 -
90.7 -
1.58-
52% of 58 duels -
25% of 8 situations -
Inferno11
64% -
0.76 -
84.7 -
0.84-
49% of 51 duels -
67% of 6 situations -
Anubis7
100% -
1.00 -
102.4 -
1.51-
67% of 33 duels -
100% of 3 situations -
Dust 23
33% -
0.82 -
92.8 -
0.87-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How smoke_gamerpt plays

Across 37 matches smoke_gamerpt averages K/R 0.87 and ADR 93.1; the rating across the 14 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 93.1. That is better than 98% of players on level 7. On average 19.8 kills per match, 49% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 9 of 14 matches the rating was 1.10 or higher (64%), in 4 it was below 0.90. In 14 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. Last 30 days: 4 matches, win rate 50%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.