small_tiny_jesus

USA
Streamer Player Viewer

23 followers 2 streams in 30 days last live on Oct 31, 2026

393 matches tracked 56 matches in 30 days

How does small_tiny_jesus play?

Rating 1.01 (from 241 matches) K/R 0.72 ADR 78.3 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 241 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 33%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 71%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97+0.01 · Ø 0.96 better than 56%
Pistol kills per match 2.7
Knife kills 16 in 393 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.7%).

2K rounds 13.9%+1.2 pp · Ø 12.7% better than 80%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 41%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 41x 4K, 7 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 74%
Enemies flashed per round 0.30+0.06 · Ø 0.24 better than 65%
Deaths per round 74%+1 pp · Ø 73% better than 41%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, Headshots +5 pp
= Stayed the same
ADR at 79.7, Win rate at 49%
▼ Got worse
ELO −137

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.74 (at the start 0.69). Slightly above the average (0.70).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −259 ELO
46 matches · 41% win rate
On Inferno −245 ELO
41 matches · 41% win rate
Between 0:00 and 6:00 −445 ELO, win rate 43%
On Mondays −251 ELO, win rate 33%

small_tiny_jesus loses the most ELO on Anubis: −259 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 2.12 · Anubis

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
44% better than 28%
0.71 right on the average
76.9 better than 43%
0.97 right on the average
47% of 250 duels better than 35%
24% of 21 situations better than 18%
Dust 287
47% better than 43%
0.72 better than 60%
76.2 better than 41%
1.07 better than 82%
43% of 214 duels better than 18%
39% of 36 situations better than 58%
Ancient56
61% better than 83%
0.75 better than 74%
85.4 better than 85%
1.05 better than 81%
48% of 202 duels better than 42%
42% of 19 situations better than 65%
Anubis46
41% better than 22%
0.68 better than 34%
72.7 better than 19%
0.92 better than 30%
44% of 121 duels better than 19%
48% of 21 situations better than 77%
Nuke42
48% better than 34%
0.75 better than 70%
78.6 better than 58%
1.04 better than 68%
47% of 116 duels better than 34%
35% of 20 situations better than 38%
Inferno41
41% better than 21%
0.72 better than 64%
82.1 better than 70%
1.10 better than 89%
51% of 101 duels better than 59%
14% of 14 situations better than 8%
Cache23
57% -
0.68 -
73.7 -
0.89-
47% of 81 duels -
17% of 12 situations -
Overpass9
67% -
0.83 -
87.3 -
1.69-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How small_tiny_jesus plays

Across 393 matches small_tiny_jesus averages K/R 0.72 and ADR 78.3; the rating across the 241 rated matches is 1.01. Averages 15.7 kills per match with 47% headshots. The strongest map is Ancient with a 61% win rate in 56 matches. In 90 of 241 matches the rating was 1.10 or higher (37%), in 102 it was below 0.90. In 204 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: June 2026 at 1.07. small_tiny_jesus loses the most ELO on Anubis (−259 ELO, win rate 41%). Things go best on Ancient (+437 ELO, win rate 61%). Improved over the last three months: K/R +0.05, Headshots +5 pp. Got weaker: ELO −137. Unchanged in recent months: ADR at 79.7, Win rate at 49%. Last 30 days: 56 matches, win rate 48%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.