SMA_FPS

Brazil
Streamer

296 followers 2 streams in 30 days last live on Nov 8, 2026

On FACEIT since 2018 202 matches tracked 42 matches in 30 days
ELO ▼ 110
1,891
30-day peak: 2,077
Rank SA ▼ 3,137 places
#9,147
Brazil #5,461 in Brazil
30 days · prev. #6,010 · best #5,819

How does SMA_FPS play?

Rating 1.10 (from 201 matches) K/R 0.79 ADR 83.7 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 97%
AWP share of kills 12%+1 pp · Ø 11% better than 66%
K/D 1.09+0.07 · Ø 1.02 better than 78%
Pistol kills per match 3.8
Knife kills 1 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 76%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 8x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.7, Headshots at 61%
▼ Got worse
K/R −0.04, Rating −0.05, Win rate −17 pp, ELO −117

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: May 2026 with 0.84. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
41 matches · 44% win rate
Between 12:00 and 18:00 −67 ELO, win rate 43%
On Fridays −79 ELO, win rate 41%

SMA_FPS loses the most ELO on Mirage: −56 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
50% right on the average
0.78 better than 73%
83.9 better than 70%
1.09 better than 73%
57% of 338 duels better than 83%
45% of 40 situations better than 72%
Mirage41
44% better than 25%
0.77 better than 71%
79.7 better than 50%
1.07 better than 70%
43% of 187 duels better than 12%
43% of 23 situations better than 67%
Ancient23
70% better than 95%
0.81 better than 86%
83.2 better than 66%
1.15 better than 89%
62% of 78 duels better than 95%
17% of 12 situations better than 8%
Cache23
52% -
0.81 -
85.8 -
1.11-
63% of 108 duels -
38% of 13 situations -
Inferno17
65% better than 84%
0.90 better than 96%
93.6 better than 92%
1.34 better than 98%
52% of 62 duels right on the average
33% of 12 situations better than 36%
Anubis13
38% -
0.69 -
75.5 -
0.93-
48% of 48 duels -
11% of 9 situations -
Nuke12
58% -
0.78 -
83.3 -
1.05-
45% of 60 duels -
33% of 9 situations -
Overpass5
60% -
0.72 -
93.4 -
0.91-
58% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SMA_FPS plays

Across 202 matches SMA_FPS averages K/R 0.79 and ADR 83.7; the rating across the 201 rated matches is 1.10. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 17.0 kills per match with 60% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 104 of 201 matches the rating was 1.10 or higher (52%), in 54 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. SMA_FPS loses the most ELO on Mirage (−56 ELO, win rate 44%). Things go best on Ancient (+229 ELO, win rate 70%). From match no. 5 of the day on, things go best: 57% win rate, +135 ELO. Got weaker: K/R −0.04, Rating −0.05, Win rate −17 pp, ELO −117. Unchanged in recent months: ADR at 80.7, Headshots at 61%. Last 30 days: 42 matches, win rate 43%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.