sm1gal

Romania
Player
271 matches tracked 55 matches in 30 days
ELO ▼ 71
2,007
30-day peak: 2,230
Rank EU
#250,442
Romania #3,180 in Romania

How does sm1gal play?

Rating 1.01 (from 108 matches) K/R 0.73 ADR 82.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.8 from the last 266
Knife kills 3 in 266 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 22x 4K, 4 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Headshots at 49%, ELO at 2,007
▼ Got worse
ADR −4.0, Win rate −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
37 matches · 43% win rate
With --Armin-- on the team no ELO value
46 matches · 48% win rate
On Mondays −123 ELO, win rate 42%

sm1gal loses the most ELO on Ancient: −85 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
65% better than 90%
0.77 better than 65%
86.6 better than 77%
1.02 better than 48%
51% of 172 duels right on the average
44% of 18 situations better than 67%
Dust 251
53% better than 59%
0.70 better than 29%
80.3 better than 45%
1.04 right on the average
47% of 120 duels better than 26%
25% of 12 situations better than 17%
Ancient37
43% better than 23%
0.69 better than 23%
76.7 better than 26%
0.98-
31% of 36 duels better than 1%
0% of 6 situations better than 1%
Anubis37
59% better than 75%
0.70 better than 29%
80.7 better than 47%
0.94-
51% of 55 duels right on the average
50% of 8 situations better than 79%
Inferno30
53% better than 43%
0.75 better than 53%
87.7 better than 78%
1.14-
45% of 51 duels better than 13%
40% of 5 situations better than 55%
Nuke16
44% better than 16%
0.76 right on the average
85.6 better than 64%
0.70-
50% of 18 duels better than 38%
20% of 5 situations better than 11%
Cache3
0% -
0.76 -
79.2 -
1.00-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sm1gal plays

Across 271 matches sm1gal averages K/R 0.73 and ADR 82.6; the rating across the 108 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 92 matches. In 39 of 103 matches the rating was 1.10 or higher (38%), in 40 it was below 0.90. In 105 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. sm1gal loses the most ELO on Ancient (−85 ELO, win rate 43%). Things go best on Mirage (+517 ELO, win rate 65%). Match no. 3 of the day goes best: 64% win rate, +230 ELO. Got weaker: ADR −4.0, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Headshots at 49%, ELO at 2,007. Last 30 days: 55 matches, win rate 55%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.