slimguy_mc

Russia
Streamer

7 followers 2 streams in 30 days 2 avg. viewers last live on Nov 3, 2026

141 matches tracked 62 matches in 30 days
ELO ▲ 163
591
30-day peak: 695
Rank EU
#1,775,590
Russia #500,509 in Russia

How does slimguy_mc play?

Rating 0.91 K/R 0.67 ADR 76.0 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average.
Entry
better than most on level 2 about average weaker than most
Level 2

Compared with 402 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

51% of opening duels won and so clearly above the average (47%).

Rounds with first kill 11%+2 pp · Ø 9% better than 76%
Opening duels won 51%+4 pp · Ø 47% better than 83%

Clutch

Average
Last one alive

41% of 1v1s won and so clearly above the average (35%).

Clutch 1v1 won 41%+6 pp · Ø 35% better than 76%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 51%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so slightly below the average (40%).

Headshot rate 38%−2 pp · Ø 40% better than 44%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.90−0.01 · Ø 0.91 better than 55%
Pistol kills per match 1.9
Knife kills 2 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so right on the average (12.4%).

2K rounds 12.4%0.0 pp · Ø 12.4% right on the average
3K rounds 2.9%−0.5 pp · Ø 3.4% better than 40%
MVPs per match 1.9−0.1 · Ø 2.0 better than 53%
4Ks and aces 15x 4K, 2 aces in 141 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.3 utility damage per round and so well below the average (3.1).

Utility hit rate 28%−5 pp · Ø 33% better than 24%
Utility damage per round 0.3−2.8 · Ø 3.1 better than 1%
Enemies flashed per round 0.02−0.17 · Ø 0.19 better than 3%
Deaths per round 75%+1 pp · Ø 74% better than 47%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.19, Rating +0.29, ADR +20.1, Headshots +8 pp, Win rate +40 pp, ELO +290, First kills +8 pp, Clutch 1v1 +19 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.70 (at the start 0.51). Just above the average (0.68).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
37 matches · 38% win rate
On Dust 2 −44 ELO
42 matches · 40% win rate
Between 18:00 and 24:00 −331 ELO, win rate 36%

slimguy_mc loses the most ELO on Mirage: −144 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 2.30 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
40% better than 19%
0.69 better than 60%
79.6 better than 74%
0.95 better than 57%
51% of 204 duels better than 71%
42% of 19 situations better than 68%
Mirage37
38% better than 15%
0.63 better than 39%
71.4 better than 39%
0.84 better than 33%
51% of 192 duels better than 73%
21% of 14 situations better than 14%
Nuke18
50% better than 38%
0.74 better than 63%
83.4 better than 72%
0.99 better than 54%
63% of 87 duels better than 97%
62% of 13 situations better than 90%
Ancient16
50% right on the average
0.64 better than 45%
72.8 better than 42%
0.89 right on the average
48% of 56 duels better than 62%
30% of 10 situations better than 31%
Anubis14
50% -
0.62 -
71.7 -
0.83-
41% of 51 duels -
30% of 10 situations -
Inferno10
40% -
0.70 -
74.3 -
0.97-
40% of 30 duels -
40% of 10 situations -
Cache3
67% -
0.83 -
91.2 -
1.13-
36% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slimguy_mc plays

Across 141 matches slimguy_mc averages K/R 0.67, ADR 76.0 and a rating of 0.91. Biggest strength: Opening duels won at 51%, better than 83% of level 2 players. Most room to improve: Utility damage per round at 0.3, better than only 1% of level 2 players. Averages 14.0 kills per match with 38% headshots. The strongest map is Nuke with a 50% win rate in 18 matches. In 42 of 141 matches the rating was 1.10 or higher (30%), in 75 it was below 0.90. In 141 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: November 2026 at 1.12. slimguy_mc loses the most ELO on Mirage (−144 ELO, win rate 38%). Things go best in match 1 of the day (+114 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +114 ELO. Improved over the last three months: K/R +0.19, Rating +0.29, ADR +20.1, Headshots +8 pp, Win rate +40 pp, ELO +290, First kills +8 pp, Clutch 1v1 +19 pp. Last 30 days: 62 matches, win rate 53%, net ELO +376.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.