sLem0n

New Zealand
Streamer Player

147 followers 1 stream in 30 days 1 avg. viewers last live on Oct 16, 2026

271 matches tracked 62 matches in 30 days
ELO ▼ 33
1,544
30-day peak: 1,713
Rank OCE ▼ 1,124 places
#3,059
New Zealand #251 in New Zealand
30 days · prev. #1,935 · best #1,917

How does sLem0n play?

Rating 0.92 K/R 0.65 ADR 70.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.4
Knife kills 7 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 18%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 27x 4K, 4 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.67, ADR at 71.1, Win rate at 47%, ELO at 1,544
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
52 matches · 44% win rate
In match 2 of the day −73 ELO
65 matches · 40% win rate
On Saturdays +5 ELO, win rate 28%

sLem0n loses the most ELO on Dust 2: −123 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
46% better than 32%
0.67 better than 23%
70.6 better than 8%
0.96 better than 31%
45% of 271 duels better than 19%
44% of 45 situations better than 66%
Dust 252
44% better than 26%
0.62 better than 7%
68.8 better than 5%
0.88 better than 10%
44% of 248 duels better than 16%
23% of 35 situations better than 16%
Inferno45
47% better than 33%
0.68 better than 38%
73.2 better than 20%
0.96 better than 35%
54% of 224 duels better than 72%
48% of 27 situations better than 67%
Nuke32
47% better than 26%
0.68 better than 23%
74.9 better than 23%
0.96 better than 28%
45% of 143 duels better than 17%
25% of 20 situations better than 19%
Anubis31
52% better than 55%
0.65 better than 17%
70.0 better than 8%
0.94 better than 27%
47% of 152 duels better than 31%
59% of 17 situations better than 92%
Ancient18
61% better than 81%
0.62 better than 7%
68.6 better than 4%
0.84 better than 7%
40% of 113 duels better than 6%
29% of 14 situations better than 27%
Cache17
35% -
0.61 -
64.6 -
0.84-
46% of 82 duels -
36% of 11 situations -
Vertigo7
57% -
0.63 -
74.2 -
0.83-
54% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sLem0n plays

Across 271 matches sLem0n averages K/R 0.65, ADR 70.7 and a rating of 0.92. Most room to improve: Damage per round (ADR) at 70.7, better than only 5% of level 8 players. Averages 14.6 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 76 of 271 matches the rating was 1.10 or higher (28%), in 133 it was below 0.90. In 225 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 0.97. sLem0n loses the most ELO on Dust 2 (−123 ELO, win rate 44%). Things go best in match 4 of the day (+74 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +74 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 71.1, Win rate at 47%, ELO at 1,544. Last 30 days: 62 matches, win rate 45%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.