slasher361

United Kingdom
Player
On FACEIT since 2020 374 matches tracked 103 matches in 30 days
ELO ▲ 106
2,472
30-day peak: 2,472
Rank EU
#62,821
United Kingdom #1,133 in United Kingdom

How does slasher361 play?

Rating 0.99 K/R 0.73 ADR 81.7 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 374 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 45x 4K, 7 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 82.2, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −86

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −174 ELO
33 matches · 36% win rate
On Thursdays −101 ELO, win rate 30%

slasher361 loses the most ELO on Dust 2: −174 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 2.65 · Inferno
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
49% better than 36%
0.74 right on the average
84.0 better than 64%
0.98 better than 31%
50% of 494 duels better than 43%
34% of 41 situations better than 38%
Ancient64
52% better than 47%
0.78 better than 63%
84.7 better than 63%
1.04 right on the average
56% of 332 duels better than 74%
29% of 21 situations better than 26%
Anubis62
53% right on the average
0.73 better than 43%
80.3 better than 45%
1.00 better than 35%
52% of 273 duels right on the average
38% of 26 situations right on the average
Inferno51
47% better than 27%
0.76 better than 56%
85.4 better than 66%
1.04 better than 42%
52% of 197 duels better than 44%
35% of 34 situations better than 44%
Cache37
57% -
0.76 -
81.4 -
1.04-
60% of 143 duels -
33% of 18 situations -
Dust 233
36% better than 6%
0.63 better than 7%
70.8 better than 7%
0.85 better than 4%
41% of 139 duels better than 7%
31% of 16 situations better than 30%
Nuke19
37% better than 6%
0.61 better than 2%
71.3 better than 7%
0.84 better than 2%
46% of 63 duels better than 20%
25% of 4 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How slasher361 plays

Across 374 matches slasher361 averages K/R 0.73, ADR 81.7 and a rating of 0.99. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 57% win rate in 37 matches. In 129 of 374 matches the rating was 1.10 or higher (34%), in 163 it was below 0.90. In 296 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: August 2026 at 1.03. slasher361 loses the most ELO on Dust 2 (−174 ELO, win rate 36%). Things go best in match 1 of the day (+279 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +279 ELO. Got weaker: Headshots −3 pp, ELO −86. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 82.2, Win rate at 49%. Last 30 days: 103 matches, win rate 50%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.