sl1m_4

Japan
Moderator Streamer Player

18 followers 3 streams in 30 days 2 avg. viewers last live on Oct 23, 2026

206 matches tracked 105 matches in 30 days
ELO ▲ 145
997
30-day peak: 1,163
Rank EU
#1,253,352
Japan #28,375 in Japan

How does sl1m_4 play?

Rating 0.86 K/R 0.63 ADR 72.0 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 206 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 42%
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 45%−3 pp · Ø 48% better than 26%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 58%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 41%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.94).

Headshot rate 43%0 pp · Ø 43% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 80%
K/D 0.82−0.12 · Ø 0.94 better than 10%
Pistol kills per match 2.3
Knife kills 12 in 206 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so clearly below the average (3.6%).

2K rounds 11.8%−0.6 pp · Ø 12.4% better than 32%
3K rounds 2.8%−0.8 pp · Ø 3.6% better than 19%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 33x 4K, 2 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (3.6).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 6.3+2.7 · Ø 3.6 better than 92%
Enemies flashed per round 0.36+0.13 · Ø 0.23 better than 81%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
Whether sl1m_4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 206 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: October 2026 with 0.67.

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −207 ELO
38 matches · 39% win rate
On Anubis −131 ELO
36 matches · 42% win rate
Between 6:00 and 12:00 −152 ELO, win rate 42%
On Sundays −148 ELO, win rate 41%

sl1m_4 loses the most ELO in match 2 of the day: −207 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.02 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
47% better than 45%
0.65 better than 28%
72.2 better than 26%
0.88 better than 25%
43% of 330 duels better than 21%
43% of 42 situations better than 68%
Dust 254
50% right on the average
0.58 better than 5%
68.4 better than 10%
0.78 better than 4%
45% of 244 duels better than 33%
38% of 32 situations better than 58%
Anubis36
42% better than 26%
0.68 better than 45%
77.4 better than 54%
0.91 better than 36%
45% of 198 duels better than 31%
18% of 17 situations better than 9%
Ancient17
41% better than 21%
0.52 better than 2%
63.7 better than 4%
0.74 better than 3%
38% of 76 duels better than 8%
45% of 11 situations better than 75%
Nuke16
56% better than 65%
0.67 better than 35%
77.1 better than 51%
0.94 better than 38%
49% of 71 duels right on the average
58% of 12 situations better than 92%
Inferno11
36% -
0.66 -
73.7 -
0.91-
49% of 80 duels -
17% of 6 situations -
Cache4
100% -
0.73 -
80.1 -
1.02-
69% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sl1m_4 plays

Across 206 matches sl1m_4 averages K/R 0.63, ADR 72.0 and a rating of 0.86. Biggest strength: Utility damage per round at 6.3, better than 92% of level 4 players. Most room to improve: K/D at 0.82, better than only 10% of level 4 players. Averages 14.2 kills per match with 43% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 49 of 206 matches the rating was 1.10 or higher (24%), in 116 it was below 0.90. In 206 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 0.91. sl1m_4 loses the most ELO in match 2 of the day (−207 ELO, win rate 39%). Things go best in match 1 of the day (+149 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +149 ELO. Last 30 days: 105 matches, win rate 50%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.