skywhywalker2022

United Kingdom
Player Viewer
200 matches tracked 33 matches in 30 days
ELO ▼ 46
1,488
30-day peak: 1,575
Rank EU
#659,024
United Kingdom #12,044 in United Kingdom

How does skywhywalker2022 play?

Rating 1.14 K/R 0.80 ADR 89.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
ClutcherDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 54%+4 pp · Ø 50% better than 81%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.01).

Headshot rate 41%−5 pp · Ø 46% better than 25%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.20+0.19 · Ø 1.01 better than 96%
Pistol kills per match 2.9
Zeus kills5 in 200 matches
Knife kills 3 in 200 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.4 pp · Ø 13.0% better than 80%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 75%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 33x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.48+0.22 · Ø 0.26 better than 92%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.81, ADR at 88.9, Headshots at 41%, Win rate at 52%
▼ Got worse
ELO −148

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −126 ELO
51 matches · 41% win rate
In match 3 of the day −105 ELO
37 matches · 41% win rate
Between 12:00 and 18:00 −354 ELO, win rate 37%
On Saturdays −9 ELO, win rate 42%

skywhywalker2022 loses the most ELO from match 5 of the day: −126 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 1.99 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
55% better than 64%
0.80 better than 80%
89.1 better than 88%
1.14 better than 85%
56% of 295 duels better than 81%
47% of 85 situations better than 74%
Dust 239
54% better than 62%
0.78 better than 76%
85.0 better than 76%
1.16 better than 89%
52% of 122 duels better than 60%
45% of 40 situations better than 72%
Anubis25
52% right on the average
0.82 better than 90%
92.3 better than 96%
1.15 better than 92%
57% of 92 duels better than 80%
40% of 25 situations better than 53%
Inferno19
47% better than 39%
0.76 better than 77%
89.2 better than 92%
1.08 better than 82%
46% of 74 duels better than 31%
33% of 18 situations better than 42%
Cache18
56% better than 53%
0.87 better than 93%
98.2 better than 97%
1.19 better than 89%
51% of 80 duels right on the average
33% of 18 situations better than 38%
Ancient12
42% -
0.80 -
92.2 -
1.08-
52% of 48 duels -
13% of 16 situations -
Nuke6
17% -
0.81 -
87.4 -
1.15-
44% of 16 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skywhywalker2022 plays

Across 200 matches skywhywalker2022 averages K/R 0.80, ADR 89.8 and a rating of 1.14. Biggest strength: K/D at 1.20, better than 96% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 25% of level 7 players. Averages 17.4 kills per match with 41% headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 110 of 200 matches the rating was 1.10 or higher (55%), in 50 it was below 0.90. In 176 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.26. skywhywalker2022 loses the most ELO from match 5 of the day (−126 ELO, win rate 41%). Things go best in match 1 of the day (+416 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +416 ELO. Improved over the last three months: Rating +0.05. Got weaker: ELO −148. Unchanged in recent months: K/R at 0.81, ADR at 88.9, Headshots at 41%, Win rate at 52%. Last 30 days: 33 matches, win rate 42%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.