skulas_

Poland
Player
312 matches tracked

How does skulas_ play?

Rating 1.04 K/R 0.74 ADR 80.0 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 26%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 2.7
Knife kills 3 in 312 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 55%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 52x 4K, 4 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 28%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 66%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +4.4
= Stayed the same
K/R at 0.76, Rating at 1.07
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −235

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −347 ELO
40 matches · 40% win rate
On Mirage −342 ELO
100 matches · 44% win rate
On Sundays −190 ELO, win rate 42%

skulas_ loses the most ELO in match 4 of the day: −347 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.85 · Anubis

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
44% better than 27%
0.75 better than 62%
82.1 better than 62%
1.03 better than 58%
49% of 456 duels better than 41%
33% of 60 situations better than 38%
Anubis68
62% better than 86%
0.76 better than 67%
82.2 better than 63%
1.09 better than 78%
56% of 285 duels better than 80%
40% of 40 situations better than 54%
Ancient65
51% better than 50%
0.75 better than 55%
80.7 better than 46%
1.06 better than 64%
54% of 290 duels better than 74%
24% of 42 situations better than 19%
Dust 228
39% better than 16%
0.59 better than 3%
68.3 better than 4%
0.86 better than 8%
44% of 73 duels better than 16%
29% of 17 situations better than 26%
Cache21
52% better than 41%
0.82 better than 78%
84.1 better than 63%
1.14 better than 77%
54% of 72 duels better than 56%
40% of 15 situations right on the average
Nuke18
61% better than 75%
0.74 right on the average
79.1 better than 46%
1.05 better than 57%
56% of 80 duels better than 74%
50% of 10 situations better than 74%
Inferno12
50% -
0.62 -
63.8 -
0.98-
56% of 50 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skulas_ plays

Across 312 matches skulas_ averages K/R 0.74, ADR 80.0 and a rating of 1.04. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Averages 16.3 kills per match with 55% headshots. The strongest map is Anubis with a 62% win rate in 68 matches. In 123 of 312 matches the rating was 1.10 or higher (39%), in 111 it was below 0.90. In 261 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. skulas_ loses the most ELO in match 4 of the day (−347 ELO, win rate 40%). Things go best from match 5 of the day (+384 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +384 ELO. Improved over the last three months: ADR +4.4. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −235. Unchanged in recent months: K/R at 0.76, Rating at 1.07. Last 30 days: 1 matches, win rate 0%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.