skulas_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).
Compared with 1,312 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average55% headshots and so well above the average (47%).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months: 1.07 (at the start 1.03). Clearly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 84.8. Last 3 months: 83.1 (at the start 78.7). Slightly above the average (79.9).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 53% (at the start 56%). Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 47% (at the start 52%). Clearly below the average (52%).
Best month: August 2026 with 1,753. Last 3 months: 1,476 (at the start 1,711).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 312 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
skulas_ loses the most ELO in match 4 of the day: −347 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 49 · Ancient
- Recorded match no. 250 · Anubis
- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 2.85 · Anubis
Maps in detail
from the last 312 matchesCompared with players on the same level who have at least 15 matches on the map.
How skulas_ plays
Across 312 matches skulas_ averages K/R 0.74, ADR 80.0 and a rating of 1.04. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Averages 16.3 kills per match with 55% headshots. The strongest map is Anubis with a 62% win rate in 68 matches. In 123 of 312 matches the rating was 1.10 or higher (39%), in 111 it was below 0.90. In 261 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. skulas_ loses the most ELO in match 4 of the day (−347 ELO, win rate 40%). Things go best from match 5 of the day (+384 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +384 ELO. Improved over the last three months: ADR +4.4. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −235. Unchanged in recent months: K/R at 0.76, Rating at 1.07. Last 30 days: 1 matches, win rate 0%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.