skufixa

Russia
Streamer

788 followers 20 streams in 30 days 8 avg. viewers last live on Oct 26, 2026

549 matches tracked 101 matches in 30 days
ELO ▲ 97
1,079
30-day peak: 1,335
Rank EU
#1,193,525
Russia #327,847 in Russia

How does skufixa play?

Rating 0.85 K/R 0.60 ADR 71.5 from 549 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 549 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (444 matches).

Level 5

Compared with 938 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 43%−6 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Weakness
Where do the kills come from?

33% headshots and so well below the average (44%).

Headshot rate 33%−11 pp · Ø 44% better than 4%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.83−0.15 · Ø 0.98 better than 7%
Pistol kills per match 1.3
Knife kills 4 in 549 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.8%).

2K rounds 10.6%−2.2 pp · Ø 12.8% better than 7%
3K rounds 2.3%−1.5 pp · Ø 3.8% better than 4%
MVPs per match 1.8−0.4 · Ø 2.2 better than 17%
4Ks and aces 43x 4K, 5 aces in 444 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.25).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.0+3.0 · Ø 4.0 better than 95%
Enemies flashed per round 0.64+0.39 · Ø 0.25 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +141
= Stayed the same
K/R at 0.61, Rating at 0.87, ADR at 72.0, Headshots at 33%
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: June 2026 with 0.65. Last 3 months: 0.61 (at the start 0.59). Clearly below the average (0.71).

Patterns

From the last 549 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −170 ELO
116 matches · 47% win rate
On Ancient −54 ELO
75 matches · 55% win rate
Between 0:00 and 6:00 −394 ELO, win rate 40%
On Fridays −280 ELO, win rate 43%

skufixa loses the most ELO on Dust 2: −170 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 3.03 · Anubis
  3. Recorded match no. 500 · Dust 2
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 549 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage196
53% better than 62%
0.60 better than 9%
70.6 better than 15%
0.85 better than 13%
44% of 506 duels better than 23%
45% of 128 situations better than 71%
Dust 2116
47% better than 43%
0.57 better than 3%
69.6 better than 9%
0.81 better than 4%
39% of 312 duels better than 6%
38% of 74 situations better than 53%
Anubis80
53% better than 64%
0.62 better than 12%
76.0 better than 36%
0.88 better than 16%
47% of 162 duels better than 34%
33% of 48 situations better than 40%
Ancient75
55% better than 68%
0.65 better than 21%
77.0 better than 41%
0.88 better than 20%
45% of 150 duels better than 32%
35% of 43 situations better than 47%
Nuke56
48% better than 34%
0.63 better than 15%
72.9 better than 25%
0.86 better than 14%
42% of 153 duels better than 15%
47% of 34 situations better than 74%
Inferno20
50% right on the average
0.58 better than 10%
65.6 better than 8%
0.84 better than 15%
30% of 67 duels better than 1%
56% of 9 situations better than 89%
Cache5
40% -
0.46 -
57.9 -
0.69-
14% of 7 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skufixa plays

Across 549 matches skufixa averages K/R 0.60, ADR 71.5 and a rating of 0.85. Biggest strength: Utility damage per round at 7.0, better than 95% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 13.2 kills per match with 33% headshots. The strongest map is Ancient with a 55% win rate in 75 matches. In 113 of 549 matches the rating was 1.10 or higher (21%), in 333 it was below 0.90. In 444 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: June 2026 at 1.01. skufixa loses the most ELO on Dust 2 (−170 ELO, win rate 47%). Things go best on Nuke (+93 ELO, win rate 48%). Improved over the last three months: ELO +141. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.87, ADR at 72.0, Headshots at 33%. Last 30 days: 101 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.