skowron_444

SZ
Streamer Player
197 matches tracked 64 matches in 30 days Follow on Twitch

How does skowron_444 play?

Rating 1.00 (from 83 matches) K/R 0.67 ADR 72.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 58%+8 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 2.7+1.1 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 1%−10 pp better than 6%
K/D 1.06+0.06 better than 68%
Pistol kills per match 2.3
Knife kills 1 in 197 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.4%−0.7 pp better than 26%
Rounds with 3K 2.8%−1.1 pp better than 7%
MVPs per match 1.7−0.6 better than 3%
4Ks and aces 18x 4K, 0 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 4.30.0 level
Enemies flashed per round 0.34+0.06 better than 69%
Rounds with a death 63%−9 pp better than 99%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp, ELO +222
= Stayed the same
K/R at 0.67, ADR at 72.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months unchanged at 0.67.

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −147 ELO
26 matches · 31% wins
On Anubis −53 ELO
21 matches · 43% wins
On Sundays +81 ELO, win rate 41%

skowron_444 loses the most ELO on Dust 2: −147 ELO, 31% wins

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.86 · Mirage
  4. Most kills in a match: 36 · Ancient
  5. Recorded match no. 100 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 73%
0.65 better than 14%
71.0 better than 10%
1.01 better than 48%
60% of 118 duels better than 93%
37% of 57 situations better than 48%
Dust 226
31% better than 3%
0.62 better than 6%
72.7 better than 13%
0.85-
48% of 44 duels better than 36%
30% of 23 situations better than 29%
Ancient21
57% better than 71%
0.74 level
76.5 better than 26%
0.98-
69% of 39 duels better than 99%
35% of 17 situations better than 41%
Anubis21
43% better than 24%
0.68 better than 23%
71.9 better than 10%
1.04-
54% of 35 duels better than 71%
36% of 11 situations better than 44%
Cache20
65% -
0.77 -
80.1 -
1.20-
66% of 38 duels -
32% of 22 situations -
Inferno15
47% better than 29%
0.62 better than 7%
67.4 better than 4%
0.96-
47% of 43 duels better than 24%
54% of 13 situations better than 84%
Nuke14
50% -
0.64 -
67.3 -
0.81-
54% of 26 duels -
31% of 16 situations -
Overpass4
25% -
0.82 -
89.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How skowron_444 plays

Across 197 matches skowron_444 averages K/R 0.67 and ADR 72.8; the rating across the 83 rated matches is 1.00. Biggest strength: Rounds with a death at only 63%, where lower is better. That is better than 99% of players on level 9. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 9. On average 14.4 kills per match, 56% of them headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 31 of 83 matches the rating was 1.10 or higher (37%), in 34 it was below 0.90. In 157 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. skowron_444 loses the most ELO on Dust 2 (−147 ELO, win rate 31%). Things go best on Mirage (+232 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp, ELO +222. Unchanged in recent months: K/R at 0.67, ADR at 72.5, Win rate at 51%. Last 30 days: 64 matches, win rate 52%, ELO balance +62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.