skk0rder
LIVE 13 followers 1 stream in 30 days 1 avg. viewers last live on Oct 4, 2026
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average20% of 1v1s won and so well below the average (40%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.72 (at the start 0.80). Just below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.00 (at the start 1.11). Just below the average (1.02).
Damage per round (ADR)
Last 3 months: 73.1 (at the start 83.2). Clearly below the average (80.0).
Share of headshot kills
Last 3 months: 55% (at the start 52%). Well above the average (49%).
Matches won (win rate)
Last 3 months: 54% (at the start 50%). Slightly above the average (52%).
Last 3 months: 1,886 (at the start 1,725).
Rounds with first kill
1v1 clutches won
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
skk0rder loses the most ELO in match 3 of the day: −79 ELO, 45% win rate
Records and milestones
from recorded matches- Reached level 10 · Ancient
- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.26 · Anubis
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How skk0rder plays
Across 153 matches skk0rder averages K/R 0.76, ADR 78.5 and a rating of 1.06. Biggest strength: Headshot rate at 54%, better than 80% of level 9 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 9 players. Averages 17.0 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 65 of 153 matches the rating was 1.10 or higher (42%), in 48 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 2 aces. skk0rder loses the most ELO in match 3 of the day (−79 ELO, win rate 45%). Things go best on Dust 2 (+231 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +161. Got weaker: K/R −0.08, Rating −0.11, ADR −10.1. Last 30 days: 4 matches, win rate 25%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.