skippocs

Germany
Streamer
460 matches tracked 27 matches in 30 days
ELO ▼ 41
2,469
30-day peak: 2,619
Rank EU
#63,317
Germany #1,614 in Germany

How does skippocs play?

Rating 0.97 (from 336 matches) K/R 0.67 ADR 73.4 from 460 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 337 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 6%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 30x 4K, 5 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +79
= Stayed the same
K/R at 0.65, Rating at 0.94, ADR at 71.7, Headshots at 42%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.48
MayJunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −438 ELO
32 matches · 25% win rate
On Mirage −165 ELO
109 matches · 49% win rate
On Wednesdays −122 ELO, win rate 43%

skippocs loses the most ELO on Anubis: −438 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 46 · Overpass
  4. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
49% better than 37%
0.65 better than 11%
71.7 better than 9%
0.98 better than 29%
50% of 287 duels better than 41%
42% of 48 situations better than 59%
Ancient71
55% better than 58%
0.65 better than 9%
72.4 better than 8%
0.94 better than 17%
48% of 198 duels better than 29%
29% of 34 situations better than 26%
Inferno71
56% better than 55%
0.68 better than 16%
72.0 better than 4%
0.94 better than 12%
51% of 146 duels better than 35%
42% of 26 situations better than 56%
Dust 269
48% better than 34%
0.68 better than 20%
74.6 better than 17%
0.98 better than 27%
45% of 237 duels better than 17%
36% of 39 situations better than 44%
Nuke53
45% better than 23%
0.69 better than 24%
76.0 better than 25%
0.98 better than 26%
48% of 144 duels better than 28%
28% of 29 situations better than 21%
Anubis32
25% better than 1%
0.64 better than 8%
73.1 better than 12%
0.87 better than 4%
41% of 68 duels better than 5%
53% of 17 situations better than 84%
Cache32
69% better than 91%
0.73 better than 44%
74.1 better than 20%
1.07 better than 57%
50% of 84 duels better than 33%
19% of 16 situations better than 10%
Overpass23
61% -
0.72 -
78.8 -
0.96-
59% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skippocs plays

Across 460 matches skippocs averages K/R 0.67 and ADR 73.4; the rating across the 336 rated matches is 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 43% headshots. The strongest map is Cache with a 69% win rate in 32 matches. In 102 of 337 matches the rating was 1.10 or higher (30%), in 152 it was below 0.90. In 235 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: August 2026 at 1.01. skippocs loses the most ELO on Anubis (−438 ELO, win rate 25%). Things go best on Cache (+281 ELO, win rate 69%). Improved over the last three months: ELO +79. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 71.7, Headshots at 42%, Win rate at 50%. Last 30 days: 27 matches, win rate 48%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.