Skazerty

France
Streamer
66 matches tracked 12 matches in 30 days

How does Skazerty play?

Rating 0.90 (from 28 matches) K/R 0.66 ADR 74.4 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12% on level 7
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 7% normal 0.90 to 1.09 39% weak 0.75 to 0.89 25% very weak below 0.75 21%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 41%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 2.4+0.7 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 13%+2 pp better than 69%
K/D 0.90−0.10 better than 17%
Pistol kills per match 2.8
Knife kills 2 in 66 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−1.5 pp better than 18%
Rounds with 3K 4.1%+0.2 pp better than 66%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 0x 4K, 0 aces in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 89%
Utility damage per round 6.7+2.5 better than 92%
Enemies flashed per round 0.37+0.10 better than 77%
Rounds with a death 73%+1 pp better than 46%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.64, ADR at 72.7
▼ Got worse
Win rate −14 pp, ELO −251

Aug to Oct 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.64 (at the start 0.62).

Patterns

From the last 66 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Ancient
  2. Most kills in a match: 27 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
63% better than 89%
0.65 better than 18%
80.1 better than 56%
1.03-
59% of 32 duels better than 93%
50% of 4 situations better than 84%
Inferno12
42% -
0.75 -
83.9 -
0.86-
60% of 20 duels -
40% of 5 situations -
Mirage12
42% -
0.58 -
66.2 -
0.89-
42% of 26 duels -
13% of 8 situations -
Ancient11
45% -
0.67 -
73.9 -
0.86-
39% of 28 duels -
29% of 7 situations -
Nuke4
50% -
0.69 -
72.4 -
0.63-
0% of 4 duels -
0% of 1 situations -
Anubis3
33% -
0.77 -
81.9 -
0.89-
42% of 12 duels -
100% of 2 situations -
Cache3
33% -
0.58 -
60.5 -
0.82-
22% of 9 duels -
0% of 2 situations -
Train3
67% -
0.64 -
66.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Skazerty plays

Across 66 matches Skazerty averages K/R 0.66 and ADR 74.4; the rating across the 28 rated matches is 0.90. Biggest strength: Utility damage per round at 6.7. That is better than 92% of players on level 7. Most room to improve: Opening duels won at 41%. That is better than only 2% of players on level 7. On average 14.9 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 4 of 28 matches the rating was 1.10 or higher (14%), in 13 it was below 0.90. In 28 matches with detailed stats: 0 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −14 pp, ELO −251. Unchanged in recent months: K/R at 0.64, ADR at 72.7. Last 30 days: 12 matches, win rate 58%, ELO balance +59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.