sixtysecondss

Portugal
Player
155 matches tracked 27 matches in 30 days
ELO ▼ 90
1,445
30-day peak: 1,573
Rank EU
#706,769
Portugal #12,441 in Portugal

How does sixtysecondss play?

Rating 1.05 (from 134 matches) K/R 0.73 ADR 78.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 55%+5 pp · Ø 50% better than 86%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 42%−5 pp · Ø 47% better than 28%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.09+0.08 · Ø 1.01 better than 82%
Pistol kills per match 2.5
Knife kills 4 in 155 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 17x 4K, 5 aces in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 88%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 94%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +14 pp, ELO +99
= Stayed the same
K/R at 0.72, Rating at 1.04, ADR at 77.1
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
40 matches · 45% win rate
In match 2 of the day −59 ELO
42 matches · 38% win rate

sixtysecondss loses the most ELO on Mirage: −80 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage
  4. Highest rating in a match: 2.08 · Inferno

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 31%
0.72 better than 47%
79.2 better than 48%
1.04 better than 62%
58% of 84 duels better than 87%
36% of 22 situations better than 46%
Dust 236
47% better than 39%
0.72 better than 45%
78.0 better than 37%
1.04 better than 59%
53% of 85 duels better than 65%
34% of 29 situations better than 42%
Inferno21
71% better than 96%
0.76 better than 72%
78.5 better than 45%
1.16 better than 90%
43% of 42 duels better than 16%
55% of 20 situations better than 88%
Ancient20
50% better than 45%
0.75 better than 55%
81.6 better than 51%
1.07 better than 67%
48% of 42 duels better than 31%
44% of 34 situations better than 67%
Anubis18
22% better than 1%
0.75 better than 61%
81.8 better than 61%
1.05-
50% of 40 duels right on the average
50% of 8 situations better than 79%
Cache12
58% -
0.71 -
75.6 -
1.00-
68% of 19 duels -
63% of 8 situations -
Nuke5
20% -
0.65 -
69.6 -
0.88-
56% of 9 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sixtysecondss plays

Across 155 matches sixtysecondss averages K/R 0.73 and ADR 78.8; the rating across the 134 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 7 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 62 of 134 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 112 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. sixtysecondss loses the most ELO on Mirage (−80 ELO, win rate 45%). Things go best on Inferno (+162 ELO, win rate 71%). Improved over the last three months: Win rate +14 pp, ELO +99. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ADR at 77.1. Last 30 days: 27 matches, win rate 44%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.