sippintreesha

Denmark
Streamer Player

5 followers 6 streams in 30 days 2 avg. viewers last live on Oct 30, 2026

On FACEIT since 2022 511 matches tracked 153 matches in 30 days

How does sippintreesha play?

Rating 1.07 (from 461 matches) K/R 0.75 ADR 84.6 from 511 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 461 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (441 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.09+0.05 · Ø 1.04 better than 58%
Pistol kills per match 2.4
Knife kills 3 in 511 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 63%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 73x 4K, 9 aces in 441 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +432
= Stayed the same
K/R at 0.74, ADR at 83.6, Win rate at 50%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 511 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −363 ELO
59 matches · 44% win rate
In match 3 of the day −148 ELO
68 matches · 44% win rate
On Tuesdays −140 ELO, win rate 44%

sippintreesha loses the most ELO in match 4 of the day: −363 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 45 · Anubis
  3. Highest rating in a match: 2.56 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 511 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2165
49% better than 33%
0.79 better than 68%
87.4 better than 76%
1.15 better than 76%
57% of 539 duels better than 76%
43% of 119 situations better than 62%
Mirage146
49% better than 30%
0.73 better than 38%
82.0 right on the average
1.01 better than 34%
51% of 471 duels better than 42%
40% of 86 situations better than 54%
Anubis80
53% right on the average
0.77 better than 59%
85.3 better than 69%
1.08 better than 58%
57% of 298 duels better than 75%
34% of 50 situations better than 40%
Ancient57
58% better than 64%
0.72 better than 31%
83.9 better than 58%
1.04 better than 45%
54% of 202 duels better than 60%
44% of 36 situations better than 65%
Inferno24
38% better than 3%
0.70 better than 17%
86.1 better than 55%
0.98 better than 12%
48% of 82 duels better than 15%
20% of 10 situations better than 11%
Nuke21
52% better than 33%
0.73 better than 30%
78.3 better than 30%
1.08 right on the average
50% of 44 duels better than 32%
60% of 10 situations better than 91%
Cache16
38% better than 5%
0.67 better than 9%
79.7 better than 28%
0.95 better than 10%
49% of 59 duels better than 23%
20% of 5 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How sippintreesha plays

Across 511 matches sippintreesha averages K/R 0.75 and ADR 84.6; the rating across the 461 rated matches is 1.07. Biggest strength: Utility hit rate at 38%, better than 78% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 57 matches. In 193 of 461 matches the rating was 1.10 or higher (42%), in 157 it was below 0.90. In 441 matches with detailed stats: 73 4Ks and 9 aces. Best month by rating: August 2026 at 1.24. sippintreesha loses the most ELO in match 4 of the day (−363 ELO, win rate 44%). Things go best in match 2 of the day (+265 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, +145 ELO. Improved over the last three months: ELO +432. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 83.6, Win rate at 50%. Last 30 days: 153 matches, win rate 50%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.