How does Sinco play?

Rating 1.03 (from 65 matches) K/R 0.75 ADR 82.5 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (9 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 93%
AWP share of kills 3% no comparison
K/D 0.95−0.04 · Ø 0.99 better than 32%
Pistol kills per match 2.9
Knife kills 2 in 179 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 10.4% no comparison
3K rounds 2.1% no comparison
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 5x 4K, 0 aces in 9 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 42% no comparison
Utility damage per round 4.2 no comparison
Enemies flashed per round 0.18 no comparison
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 7 average
Whether Sinco is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 9 matches from the last 3 months and 129 before.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.79.

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −278 ELO
23 matches · 22% win rate
On Mirage −155 ELO
43 matches · 35% win rate
On Fridays −107 ELO, win rate 41%

Sinco loses the most ELO in match 4 of the day: −278 ELO, 22% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Inferno
  2. Longest win streak: 5 wins in a row · Anubis
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
35% better than 8%
0.79 better than 79%
87.7 better than 84%
1.05 better than 65%
56% of 133 duels better than 81%
50% of 4 situations better than 82%
Dust 240
43% better than 23%
0.76 better than 71%
84.1 better than 75%
0.95 better than 32%
48% of 97 duels better than 37%
20% of 5 situations better than 12%
Anubis38
53% better than 57%
0.79 better than 84%
84.4 better than 76%
1.22-
60% of 101 duels better than 91%
50% of 4 situations better than 81%
Inferno22
59% better than 68%
0.65 better than 25%
73.0 better than 20%
1.00-
40% of 40 duels better than 9%
33% of 6 situations better than 39%
Cache21
52% -
0.65 -
72.8 -
0.87-
52% of 25 duels -
0% of 1 situations -
Ancient12
50% -
0.81 -
88.2 -
0.96-
67% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sinco plays

Across 179 matches Sinco averages K/R 0.75 and ADR 82.5; the rating across the 65 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 93% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 7 players. Averages 17.1 kills per match with 56% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 27 of 65 matches the rating was 1.10 or higher (42%), in 23 it was below 0.90. In 9 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Sinco loses the most ELO in match 4 of the day (−278 ELO, win rate 22%). Things go best in match 2 of the day (+252 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +252 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.