shuviq

Japan
Player
227 matches tracked 92 matches in 30 days
ELO ▲ 315
1,395
30-day peak: 1,395
Rank EU
#746,147
Japan #19,592 in Japan

How does shuviq play?

Rating 0.93 K/R 0.67 ADR 72.5 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 52%+2 pp · Ø 50% better than 68%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 88%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.6
Knife kills 2 in 227 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 19%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 26x 4K, 1 ace in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 29%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +6.5, ELO +227
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.58). Slightly below the average (0.72).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −217 ELO
95 matches · 47% win rate
On Ancient −44 ELO
28 matches · 46% win rate
On Tuesdays −457 ELO, win rate 29%

shuviq loses the most ELO on Mirage: −217 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 33 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
47% better than 36%
0.67 better than 21%
73.0 better than 17%
0.93 better than 21%
50% of 363 duels right on the average
36% of 39 situations better than 44%
Dust 260
53% better than 57%
0.65 better than 15%
69.9 better than 7%
0.92 better than 20%
55% of 224 duels better than 77%
37% of 30 situations better than 47%
Anubis29
69% better than 96%
0.67 better than 23%
75.5 better than 27%
0.95 better than 30%
53% of 104 duels better than 68%
35% of 17 situations better than 38%
Ancient28
46% better than 32%
0.71 better than 39%
75.6 better than 20%
0.94 better than 28%
53% of 97 duels better than 65%
38% of 8 situations better than 54%
Nuke8
25% -
0.66 -
72.5 -
0.90-
43% of 23 duels -
33% of 3 situations -
Inferno7
71% -
0.71 -
64.7 -
1.01-
44% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shuviq plays

Across 227 matches shuviq averages K/R 0.67, ADR 72.5 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 72.5, better than only 11% of level 7 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Anubis with a 69% win rate in 29 matches. In 59 of 227 matches the rating was 1.10 or higher (26%), in 108 it was below 0.90. In 207 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. shuviq loses the most ELO on Mirage (−217 ELO, win rate 47%). Things go best on Anubis (+254 ELO, win rate 69%). Match no. 4 of the day goes best: 64% win rate, +221 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +6.5, ELO +227. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 92 matches, win rate 55%, net ELO +243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.