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shirp_w

Belarus
Streamer Player
128 matches tracked

How does shirp_w play?

Rating 0.98 K/R 0.71 ADR 74.8 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 6%
Opening duels won 49%+1 pp · Ø 48% better than 52%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 22%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 26%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 32%
K/D 0.99+0.03 · Ø 0.96 better than 70%
Pistol kills per match 2.1
Knife kills 1 in 128 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 11.8%−0.9 pp · Ø 12.7% better than 32%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 54%
MVPs per match 1.8−0.3 · Ø 2.1 better than 24%
4Ks and aces 15x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 11%
Utility damage per round 2.0−1.7 · Ø 3.7 better than 12%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 31%
Deaths per round 72%−1 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +12 pp
= Stayed the same
K/R at 0.70, ADR at 73.9, Win rate at 49%, ELO at 988
▼ Got worse
Rating −0.05

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Right on the average (0.70).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
36 matches · 36% win rate
Between 18:00 and 24:00 +4 ELO, win rate 43%
On Tuesdays −104 ELO, win rate 40%

shirp_w loses the most ELO on Mirage: −80 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
36% better than 10%
0.67 better than 36%
69.9 better than 16%
0.93 better than 40%
46% of 70 duels better than 34%
31% of 42 situations better than 34%
Dust 235
46% better than 37%
0.73 better than 68%
77.6 better than 52%
1.00 better than 63%
48% of 92 duels better than 46%
21% of 33 situations better than 13%
Ancient17
76% better than 99%
0.79 better than 88%
79.1 better than 57%
1.11 better than 93%
59% of 56 duels better than 94%
56% of 18 situations better than 89%
Anubis15
67% better than 94%
0.69 better than 42%
73.7 better than 25%
1.01 better than 62%
44% of 50 duels better than 24%
25% of 16 situations better than 19%
Nuke13
38% -
0.72 -
74.4 -
0.96-
45% of 31 duels -
41% of 17 situations -
Inferno9
44% -
0.64 -
72.6 -
0.88-
33% of 27 duels -
50% of 6 situations -
Cache3
67% -
0.74 -
85.8 -
0.96-
100% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shirp_w plays

Across 128 matches shirp_w averages K/R 0.71, ADR 74.8 and a rating of 0.98. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 4 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Ancient with a 76% win rate in 17 matches. In 42 of 128 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 104 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. shirp_w loses the most ELO on Mirage (−80 ELO, win rate 36%). Things go best in match 3 of the day (+179 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +179 ELO. Improved over the last three months: Headshots +12 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.70, ADR at 73.9, Win rate at 49%, ELO at 988.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.