shinez_

Germany
Streamer
252 matches tracked
ELO
3,335
Peak across recorded matches: 3,473
Rank EU ▼ 733 places
#2,652
Germany #61 in Germany
30 days · prev. #1,919 · best #1,919

How does shinez_ play?

Rating 0.98 (from 143 matches) K/R 0.72 ADR 79.0 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.03−0.02 · Ø 1.05 better than 33%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 10x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 44%+11 pp · Ø 33% better than 98%
Utility damage per round 5.5+1.7 · Ø 3.8 better than 89%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 69%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +123
= Stayed the same
K/R at 0.72, ADR at 78.8, Headshots at 52%
▼ Got worse
Nothing clear

Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
89 matches · 49% win rate
On Ancient −2 ELO
60 matches · 57% win rate
On Thursdays −145 ELO, win rate 47%

shinez_ loses the most ELO on Mirage: −40 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.24 · Mirage
  4. Most kills in a match: 42 · Ancient

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
49% better than 26%
0.69 better than 19%
77.5 better than 27%
0.97 better than 19%
51% of 210 duels better than 41%
26% of 34 situations better than 14%
Ancient60
57% better than 56%
0.73 better than 36%
79.0 better than 32%
1.00 better than 30%
53% of 139 duels better than 54%
38% of 24 situations right on the average
Dust 247
62% better than 75%
0.75 better than 46%
81.1 better than 45%
1.06 better than 46%
55% of 58 duels better than 63%
50% of 14 situations better than 78%
Nuke23
61% better than 65%
0.69 better than 19%
78.7 better than 33%
0.93-
40% of 60 duels better than 4%
25% of 8 situations better than 18%
Cache17
71% better than 84%
0.72 better than 21%
80.2 better than 30%
0.98 better than 13%
46% of 65 duels better than 13%
20% of 10 situations better than 13%
Anubis10
50% -
0.71 -
79.1 -
0.93-
52% of 27 duels -
50% of 6 situations -
Inferno3
33% -
0.74 -
75.8 -
0.84-
100% of 1 duels -
-
Overpass3
0% -
0.71 -
86.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How shinez_ plays

Across 252 matches shinez_ averages K/R 0.72 and ADR 79.0; the rating across the 143 rated matches is 0.98. Biggest strength: Utility hit rate at 44%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.98, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 45 of 143 matches the rating was 1.10 or higher (31%), in 58 it was below 0.90. In 99 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. shinez_ loses the most ELO on Mirage (−40 ELO, win rate 49%). Things go best from match 5 of the day (+269 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +269 ELO. Improved over the last three months: Win rate +6 pp, ELO +123. Unchanged in recent months: K/R at 0.72, ADR at 78.8, Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.