How does shift_1 play?

K/R 0.77 ADR 80.2 from 103 matches
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 28%
K/D 1.18+0.13 · Ø 1.05 better than 84%
Pistol kills per match 3.1
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

MVPs per match 2.1−0.3 · Ø 2.4 better than 18%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether shift_1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 103 before.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOctNov

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
31 matches · 39% win rate
In match 1 of the day +33 ELO
28 matches · 46% win rate
On Fridays −34 ELO, win rate 43%

shift_1 loses the most ELO on Mirage: −74 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 70%
0.79 better than 68%
81.7 better than 50%
-
-
-
Mirage31
39% better than 8%
0.76 better than 56%
80.3 better than 44%
-
-
-
Ancient19
58% better than 63%
0.74 better than 43%
76.5 better than 21%
-
-
-
Inferno6
50% -
0.80 -
81.6 -
-
-
-
Nuke4
50% -
0.83 -
88.3 -
-
-
-
Anubis3
67% -
0.67 -
66.4 -
-
-
-
Overpass3
67% -
0.71 -
80.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How shift_1 plays

Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. shift_1 loses the most ELO on Mirage (−74 ELO, win rate 39%). Things go best on Dust 2 (+154 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, +88 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.