shieldxcs

LV
Streamer
133 matches tracked
ELO ▲ 83
3,516
30-day peak: 3,516
Rank EU ▲ 328 places
#913
#8 in LV
30 days · before #1,241 · best #889

How does shieldxcs play?

Rating 1.21 (from 52 matches) K/R 0.83 ADR 83.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 44% good 1.10 to 1.29 25% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 66%+15 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 5%
AWP share of kills 44%+33 pp better than 99%
K/D 1.36+0.32 better than 98%
Pistol kills per match 2.7
Knife kills 1 in 133 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 73%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 7x 4K, 3 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 61%−10 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 83.4, Headshots at 39%, Win rate at 63%, ELO at 3,516
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.83 (at the start 0.80).

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Fridays +47 ELO, win rate 59%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 83%
0.81 better than 78%
80.1 better than 45%
1.15 better than 82%
65% of 127 duels better than 97%
40% of 25 situations better than 55%
Dust 232
66% better than 90%
0.81 better than 80%
84.3 better than 67%
1.24-
71% of 106 duels better than 99%
45% of 11 situations better than 72%
Ancient25
48% better than 33%
0.83 better than 86%
82.5 better than 55%
1.21-
59% of 54 duels better than 86%
27% of 11 situations better than 22%
Anubis17
88% better than 99%
0.88 better than 95%
85.8 better than 75%
1.39-
71% of 63 duels better than 99%
57% of 14 situations better than 90%
Inferno8
63% -
0.92 -
93.0 -
1.19-
67% of 15 duels -
33% of 3 situations -
Cache4
75% -
0.87 -
91.4 -
0.84-
67% of 24 duels -
0% of 1 situations -
Nuke4
50% -
0.69 -
71.1 -
1.12-
63% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shieldxcs plays

Across 133 matches shieldxcs averages K/R 0.83 and ADR 83.1; the rating across the 52 rated matches is 1.21. Biggest strength: Opening duels won at 66%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 39%. That is better than only 5% of players on level 10. On average 18.2 kills per match, 39% of them headshots. The strongest map is Anubis with a 88% win rate in 17 matches. In 36 of 52 matches the rating was 1.10 or higher (69%), in 9 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: September 2026 at 1.34. Things go best on Mirage (+148 ELO, win rate 61%). Unchanged in recent months: K/R at 0.83, ADR at 83.4, Headshots at 39%, Win rate at 63%, ELO at 3,516. Last 30 days: 8 matches, win rate 75%, ELO balance +113.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.