ShibiTV

Sweden
Streamer
128 matches tracked Follow on Twitch

How does ShibiTV play?

Rating 1.14 (from 36 matches) K/R 0.80 ADR 85.9 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 36 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 16%+5 pp better than 74%
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.8 pp better than 85%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 14x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.8, ELO at 2,591
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −6 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.82).

Patterns

From the last 128 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −60 ELO
30 matches · 57% wins
On Sundays −111 ELO, win rate 41%

ShibiTV loses the most ELO on Ancient: −60 ELO, 57% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.99 · Inferno
  3. Most kills in a match: 46 · Ancient
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
57% better than 64%
0.81 better than 80%
84.9 better than 66%
1.10-
57% of 172 duels better than 79%
27% of 15 situations better than 22%
Nuke24
75% better than 96%
0.88 better than 89%
92.8 better than 91%
1.67-
54% of 134 duels better than 61%
67% of 6 situations better than 94%
Anubis19
53% level
0.80 better than 77%
86.8 better than 79%
1.13-
53% of 125 duels better than 56%
56% of 9 situations better than 88%
Inferno18
67% better than 86%
0.89 better than 89%
92.1 better than 86%
1.41-
54% of 99 duels better than 57%
44% of 9 situations better than 66%
Mirage16
56% better than 67%
0.73 better than 42%
78.6 better than 37%
0.95-
56% of 79 duels better than 75%
27% of 11 situations better than 19%
Dust 212
25% -
0.69 -
80.7 -
0.90-
45% of 69 duels -
0% of 2 situations -
Cache8
38% -
0.69 -
78.2 -
0.70-
47% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShibiTV plays

Across 128 matches ShibiTV averages K/R 0.80 and ADR 85.9; the rating across the 36 rated matches is 1.14. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. On average 17.4 kills per match, 61% of them headshots. The strongest map is Nuke with a 75% win rate in 24 matches. In 15 of 36 matches the rating was 1.10 or higher (42%), in 12 it was below 0.90. In 36 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: August 2026 at 1.14. ShibiTV loses the most ELO on Ancient (−60 ELO, win rate 57%). Things go best on Nuke (+109 ELO, win rate 75%). Got weaker: K/R −0.04, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ADR at 84.8, ELO at 2,591.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.