shelfay

Russia
Player Viewer
177 matches tracked 58 matches in 30 days
ELO ▲ 44
2,531
30-day peak: 2,758
Rank EU
#49,595
Russia #14,140 in Russia

How does shelfay play?

Rating 0.88 (from 71 matches) K/R 0.62 ADR 69.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 13% weak 0.75 to 0.89 28% very weak below 0.75 35%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.92−0.13 · Ø 1.05 better than 8%
Pistol kills per match 2.5
Knife kills 1 in 177 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.6%).

2K rounds 10.2%−3.4 pp · Ø 13.6% better than 1%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 5x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+2 pp · Ø 34% better than 60%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 68.3, Headshots at 54%
▼ Got worse
K/R −0.04, Win rate −4 pp, ELO −126

Oct to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.59
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.68. Last 3 months: 0.60 (at the start 0.64). Well below the average (0.75).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −202 ELO
52 matches · 48% win rate
On Anubis −60 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −4 ELO, win rate 44%
On Tuesdays −139 ELO, win rate 42%

shelfay loses the most ELO on Mirage: −202 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 30 · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 32%
0.62 better than 5%
69.7 better than 5%
0.82 better than 1%
47% of 76 duels better than 25%
25% of 16 situations better than 16%
Dust 251
53% better than 53%
0.60 better than 2%
67.2 better than 2%
0.87 better than 4%
36% of 77 duels better than 1%
41% of 17 situations better than 61%
Ancient21
57% better than 60%
0.63 better than 4%
69.0 better than 3%
0.88-
45% of 31 duels better than 14%
0% of 4 situations better than 1%
Anubis21
48% better than 34%
0.63 better than 4%
68.1 better than 2%
0.86-
65% of 23 duels better than 96%
0% of 2 situations better than 1%
Nuke13
54% -
0.68 -
77.5 -
1.04-
50% of 10 duels -
20% of 5 situations -
Inferno9
78% -
0.79 -
80.1 -
1.13-
63% of 8 duels -
50% of 4 situations -
Cache5
20% -
0.47 -
61.9 -
0.84-
50% of 10 duels -
0% of 2 situations -
Overpass5
40% -
0.60 -
66.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How shelfay plays

Across 177 matches shelfay averages K/R 0.62 and ADR 69.4; the rating across the 71 rated matches is 0.88. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.4, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.6 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 17 of 71 matches the rating was 1.10 or higher (24%), in 45 it was below 0.90. In 71 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: November 2026 at 0.92. shelfay loses the most ELO on Mirage (−202 ELO, win rate 48%). Things go best on Dust 2 (+151 ELO, win rate 53%). Match no. 3 of the day goes best: 59% win rate, +66 ELO. Got weaker: K/R −0.04, Win rate −4 pp, ELO −126. Unchanged in recent months: ADR at 68.3, Headshots at 54%. Last 30 days: 58 matches, win rate 50%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.