How does Sharp play?

K/R 0.76 ADR 84.7 from 142 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Opening

The first duels of the round
Rounds with first kill 4% no comparison
Opening duels won 25% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 60%
AWP share of kills 0% no comparison
K/D 1.05+0.05 better than 75%
Pistol kills per match 3.1
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds
Rounds with 2K 8.7% no comparison
Rounds with 3K 0.0% no comparison
MVPs per match 2.3+0.1 better than 64%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33% no comparison
Utility damage per round 2.3 no comparison
Enemies flashed per round 0.04 no comparison
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 142 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −191 ELO
24 matches · 46% wins
On Inferno −48 ELO
27 matches · 63% wins
On Thursdays +34 ELO, win rate 46%

Sharp loses the most ELO in match 1 of the day: −191 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
68% better than 94%
0.78 better than 78%
89.7 better than 93%
-
52% of 200 duels better than 66%
42% of 19 situations better than 61%
Inferno27
63% better than 80%
0.71 better than 54%
74.2 better than 27%
-
60% of 72 duels better than 93%
36% of 14 situations better than 48%
Anubis21
52% better than 57%
0.81 better than 89%
88.5 better than 90%
-
55% of 97 duels better than 78%
31% of 13 situations better than 36%
Dust 218
17% better than 1%
0.68 better than 30%
78.0 better than 43%
-
46% of 57 duels better than 27%
25% of 8 situations better than 19%
Mirage18
67% better than 94%
0.76 better than 72%
85.2 better than 81%
-
49% of 84 duels better than 45%
33% of 9 situations better than 38%
Nuke10
60% -
0.85 -
92.6 -
-
58% of 45 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sharp plays

Biggest strength: Damage per round (ADR) at 84.7. That is better than 84% of players on level 7. On average 17.3 kills per match, 48% of them headshots. The strongest map is Ancient with a 68% win rate in 47 matches. In 1 matches with detailed stats: 0 4Ks and 0 aces. Sharp loses the most ELO in match 1 of the day (−191 ELO, win rate 46%). Things go best on Ancient (+245 ELO, win rate 68%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.