sharling8

France
Streamer Player
363 matches tracked 112 matches in 30 days
ELO ▲ 136
2,197
30-day peak: 2,372
Rank EU
#140,427
France #2,638 in France

How does sharling8 play?

Rating 1.07 (from 326 matches) K/R 0.77 ADR 84.6 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 327 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 3%−9 pp · Ø 12% better than 16%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 46x 4K, 6 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +614
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.15, ADR −12.3, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.74 (at the start 0.88). Right on the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −306 ELO
66 matches · 41% win rate
On Dust 2 −275 ELO
67 matches · 40% win rate
On Tuesdays +72 ELO, win rate 41%

sharling8 loses the most ELO in match 1 of the day: −306 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Nuke
  4. Highest rating in a match: 2.47 · Nuke
  5. Most kills in a match: 35 · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
50% better than 46%
0.77 better than 67%
82.9 better than 62%
1.07 better than 66%
54% of 451 duels better than 68%
39% of 64 situations better than 56%
Dust 267
40% better than 16%
0.73 right on the average
81.8 better than 57%
1.00 better than 42%
46% of 261 duels better than 25%
28% of 39 situations better than 23%
Anubis64
58% better than 68%
0.82 better than 85%
89.9 better than 88%
1.15 better than 85%
50% of 284 duels better than 44%
39% of 38 situations better than 52%
Ancient58
57% better than 67%
0.78 better than 70%
87.2 better than 80%
1.10 better than 75%
50% of 212 duels better than 42%
37% of 38 situations better than 50%
Nuke26
46% better than 22%
0.83 better than 80%
88.8 better than 82%
1.08 better than 60%
60% of 131 duels better than 84%
31% of 16 situations better than 33%
Inferno15
33% better than 5%
0.75 right on the average
77.8 better than 32%
0.99-
38% of 72 duels better than 2%
50% of 8 situations better than 80%
Cache9
33% -
0.64 -
68.6 -
0.91-
51% of 35 duels -
0% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sharling8 plays

Across 363 matches sharling8 averages K/R 0.77 and ADR 84.6; the rating across the 326 rated matches is 1.07. Biggest strength: Headshot rate at 55%, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 64 matches. In 145 of 327 matches the rating was 1.10 or higher (44%), in 100 it was below 0.90. In 284 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: July 2026 at 1.20. sharling8 loses the most ELO in match 1 of the day (−306 ELO, win rate 41%). Things go best from match 5 of the day (+499 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +499 ELO. Improved over the last three months: Win rate +4 pp, ELO +614. Got weaker: K/R −0.14, Rating −0.15, ADR −12.3, Headshots −3 pp. Last 30 days: 112 matches, win rate 52%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.