SharkyMcBlubbBlubb

Germany
Streamer Player Viewer
201 matches tracked 79 matches in 30 days
ELO ▲ 135
2,022
30-day peak: 2,022
Rank EU
#234,737
Germany #6,520 in Germany

How does SharkyMcBlubbBlubb play?

Rating 0.98 K/R 0.69 ADR 79.5 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 201 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 0.99−0.04 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 2 in 201 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 24x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.9, Headshots +3 pp, ELO +265
= Stayed the same
Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.61). Slightly below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −41 ELO
39 matches · 46% win rate
On Anubis −18 ELO
43 matches · 51% win rate
On Sundays −209 ELO, win rate 39%

SharkyMcBlubbBlubb loses the most ELO from match 5 of the day: −41 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 1.98 · Ancient
  3. Most kills in a match: 31 · Ancient
  4. Recorded match no. 100 · Ancient
  5. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
63% better than 83%
0.69 better than 24%
79.1 better than 36%
0.99 better than 35%
55% of 165 duels better than 70%
40% of 42 situations better than 53%
Mirage47
43% better than 22%
0.67 better than 20%
75.8 better than 26%
0.93 better than 19%
51% of 203 duels right on the average
23% of 30 situations better than 13%
Anubis43
51% better than 49%
0.71 better than 36%
81.4 better than 55%
1.01 better than 44%
53% of 180 duels better than 60%
31% of 26 situations better than 33%
Inferno37
54% better than 50%
0.65 better than 14%
78.5 better than 33%
0.91 better than 14%
54% of 134 duels better than 59%
29% of 21 situations better than 34%
Nuke16
56% right on the average
0.73 better than 40%
82.6 better than 56%
1.05 right on the average
56% of 72 duels better than 70%
29% of 7 situations better than 26%
Dust 24
25% -
0.95 -
105.6 -
1.23-
68% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SharkyMcBlubbBlubb plays

Across 201 matches SharkyMcBlubbBlubb averages K/R 0.69, ADR 79.5 and a rating of 0.98. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 33% headshots. The strongest map is Ancient with a 63% win rate in 51 matches. In 62 of 201 matches the rating was 1.10 or higher (31%), in 90 it was below 0.90. In 156 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. SharkyMcBlubbBlubb loses the most ELO from match 5 of the day (−41 ELO, win rate 46%). Things go best on Ancient (+214 ELO, win rate 63%). Match no. 2 of the day goes best: 59% win rate, +136 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.9, Headshots +3 pp, ELO +265. Unchanged in recent months: Win rate at 53%. Last 30 days: 79 matches, win rate 54%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.