shaker

Germany
Streamer

13,235 followers 47 streams in 30 days 350 avg. viewers last live on Nov 3, 2026

473 matches tracked 22 matches in 30 days

How does shaker play?

Rating 1.03 (from 320 matches) K/R 0.75 ADR 80.7 from 473 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (52%).

Headshot rate 65%+13 pp · Ø 52% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 3.1
Knife kills 7 in 473 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.6 pp · Ø 13.7% better than 94%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 98%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 12x 4K, 2 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.21, Rating +0.29, ADR +14.6
= Stayed the same
Headshots at 64%
▼ Got worse
Win rate −24 pp, ELO −500

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.95 (at the start 0.74). Well above the average (0.75).

Patterns

From the last 473 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −370 ELO
117 matches · 45% win rate
On Anubis −224 ELO
63 matches · 41% win rate
Between 12:00 and 18:00 −22 ELO, win rate 32%
On Thursdays −226 ELO, win rate 42%

shaker loses the most ELO on Ancient: −370 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.56 · Ancient
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 473 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
55% better than 57%
0.76 right on the average
81.8 better than 49%
1.04 better than 45%
50% of 571 duels better than 37%
49% of 47 situations better than 79%
Ancient117
45% better than 23%
0.77 better than 57%
83.0 better than 53%
1.04 better than 45%
49% of 362 duels better than 31%
31% of 42 situations better than 30%
Anubis63
41% better than 13%
0.76 better than 54%
81.7 better than 51%
1.02 better than 37%
50% of 209 duels better than 37%
29% of 14 situations better than 25%
Nuke48
54% better than 44%
0.73 better than 30%
77.7 better than 26%
0.98 better than 19%
56% of 155 duels better than 65%
38% of 21 situations better than 47%
Dust 245
38% better than 6%
0.68 better than 18%
72.8 better than 10%
1.01 better than 32%
54% of 115 duels better than 61%
25% of 12 situations better than 15%
Inferno38
53% better than 35%
0.75 better than 37%
79.4 better than 26%
1.02 better than 22%
45% of 121 duels better than 8%
40% of 15 situations right on the average
Cache6
50% -
0.79 -
85.5 -
1.05-
43% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How shaker plays

Across 473 matches shaker averages K/R 0.75 and ADR 80.7; the rating across the 320 rated matches is 1.03. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 65% headshots. The strongest map is Mirage with a 55% win rate in 155 matches. In 126 of 320 matches the rating was 1.10 or higher (39%), in 128 it was below 0.90. In 25 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.31. shaker loses the most ELO on Ancient (−370 ELO, win rate 45%). Things go best on Mirage (+190 ELO, win rate 55%). Improved over the last three months: K/R +0.21, Rating +0.29, ADR +14.6. Got weaker: Win rate −24 pp, ELO −500. Unchanged in recent months: Headshots at 64%. Last 30 days: 22 matches, win rate 27%, net ELO −500.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.