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sh1mu__

Russia
Streamer Player

32 followers 2 streams in 30 days 1 avg. viewers last live on Nov 14, 2026

178 matches tracked 45 matches in 30 days
ELO ▲ 56
1,509
30-day peak: 1,723
Rank EU
#644,496
Russia #181,694 in Russia

How does sh1mu__ play?

Rating 1.12 K/R 0.79 ADR 81.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 178 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
AWPerEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.14+0.16 · Ø 0.98 better than 90%
Pistol kills per match 3.5
Zeus kills2 in 178 matches
Knife kills 2 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (12.9%).

2K rounds 15.3%+2.4 pp · Ø 12.9% better than 92%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 77%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 5 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 33%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 56%
Deaths per round 69%−4 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +510
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 82.8, Win rate at 53%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months unchanged at 0.79. Clearly above the average (0.71).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −86 ELO
31 matches · 35% win rate
On Nuke −1 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +16 ELO, win rate 43%
On Saturdays −257 ELO, win rate 29%

sh1mu__ loses the most ELO from match 5 of the day: −86 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage
  4. Highest rating in a match: 2.49 · Vertigo

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
52% better than 55%
0.74 better than 58%
75.3 better than 27%
1.05 better than 67%
55% of 403 duels better than 77%
29% of 65 situations better than 24%
Nuke29
45% better than 26%
0.86 better than 91%
86.5 better than 80%
1.19 better than 89%
58% of 139 duels better than 81%
25% of 12 situations better than 15%
Dust 225
60% better than 83%
0.88 better than 95%
90.9 better than 91%
1.27 better than 97%
55% of 101 duels better than 75%
63% of 16 situations better than 95%
Anubis20
55% better than 60%
0.83 better than 89%
85.0 better than 77%
1.17 better than 92%
51% of 95 duels better than 58%
22% of 23 situations better than 15%
Ancient16
44% better than 30%
0.73 better than 57%
78.1 better than 46%
1.00 better than 54%
48% of 63 duels better than 40%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How sh1mu__ plays

Across 178 matches sh1mu__ averages K/R 0.79, ADR 81.3 and a rating of 1.12. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 82 of 178 matches the rating was 1.10 or higher (46%), in 57 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: September 2026 at 1.23. sh1mu__ loses the most ELO from match 5 of the day (−86 ELO, win rate 35%). Things go best in match 3 of the day (+197 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +197 ELO. Improved over the last three months: ELO +510. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 82.8, Win rate at 53%. Last 30 days: 45 matches, win rate 51%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.