BIuntyy

GE
Player
185 matches tracked Follow on Twitch

How does BIuntyy play?

K/R 0.70 ADR 76.7 from 185 matches
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 44%−7 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 2%−9 pp better than 12%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 9x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.10.0 level
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.69, Headshots at 59%, ELO at 2,681
▼ Got worse
ADR −4.2

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
79 matches · 46% wins

BIuntyy loses the most ELO on Dust 2: −138 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.26 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 32 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
46% better than 28%
0.70 better than 30%
76.7 better than 27%
1.26-
44% of 192 duels better than 15%
32% of 38 situations better than 32%
Mirage29
55% better than 61%
0.67 better than 18%
73.2 better than 15%
-
49% of 61 duels better than 35%
56% of 9 situations better than 91%
Anubis24
46% better than 25%
0.71 better than 33%
76.9 better than 28%
-
45% of 73 duels better than 17%
40% of 10 situations better than 55%
Ancient17
53% level
0.67 better than 14%
78.7 better than 34%
-
54% of 61 duels better than 66%
75% of 4 situations better than 99%
Inferno16
44% better than 19%
0.75 better than 53%
82.9 better than 57%
-
66% of 38 duels better than 97%
50% of 2 situations better than 72%
Cache10
40% -
0.72 -
75.9 -
-
35% of 23 duels -
0% of 4 situations -
Nuke8
88% -
0.73 -
77.2 -
-
63% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BIuntyy plays

Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Opening duels won at 44%. That is better than only 6% of players on level 10. On average 15.2 kills per match, 60% of them headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 66 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: September 2026 at 1.26. BIuntyy loses the most ELO on Dust 2 (−138 ELO, win rate 46%). Things go best in match 1 of the day (+222 ELO, win rate 55%). Improved over the last three months: Win rate +7 pp. Got weaker: ADR −4.2. Unchanged in recent months: K/R at 0.69, Headshots at 59%, ELO at 2,681. Last 30 days: 1 matches, win rate 100%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.