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SeTToNq

Romania
Streamer

24 followers 6 streams in 30 days 1 avg. viewers last live on Nov 4, 2026

236 matches tracked 50 matches in 30 days
ELO ▲ 84
869
30-day peak: 1,071
Rank EU
#1,575,936
Romania #29,968 in Romania

How does SeTToNq play?

Rating 1.04 K/R 0.73 ADR 79.0 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most
Level 3

Compared with 415 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 18%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 75%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so clearly above the average (0.93).

Headshot rate 36%−5 pp · Ø 41% better than 19%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.13 · Ø 0.93 better than 94%
Pistol kills per match 2.7
Knife kills 3 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so clearly above the average (12.2%).

2K rounds 13.2%+1.0 pp · Ø 12.2% better than 75%
3K rounds 3.8%+0.3 pp · Ø 3.5% better than 69%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 35x 4K, 5 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−1 pp · Ø 33% better than 42%
Utility damage per round 2.9−0.5 · Ø 3.4 better than 35%
Enemies flashed per round 0.49+0.27 · Ø 0.22 better than 93%
Deaths per round 69%−4 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 79.7, Headshots at 36%, ELO at 869, First kills at 7%
▼ Got worse
Win rate −4 pp, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Clearly above the average (0.69).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −408 ELO
48 matches · 29% win rate
In match 2 of the day −218 ELO
60 matches · 38% win rate
On Tuesdays −25 ELO, win rate 40%

SeTToNq loses the most ELO from match 5 of the day: −408 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
49% better than 53%
0.70 better than 56%
75.9 better than 49%
1.00 better than 68%
46% of 196 duels better than 37%
38% of 66 situations better than 54%
Dust 255
45% better than 37%
0.78 better than 90%
82.6 better than 84%
1.10 better than 91%
53% of 169 duels better than 76%
38% of 37 situations better than 58%
Ancient35
37% better than 13%
0.70 better than 55%
78.0 better than 57%
0.99 better than 68%
48% of 88 duels better than 45%
40% of 40 situations better than 60%
Anubis27
44% better than 36%
0.79 better than 88%
85.9 better than 88%
1.12 better than 93%
53% of 72 duels better than 68%
43% of 35 situations better than 69%
Inferno22
41% better than 26%
0.69 right on the average
71.4 better than 25%
0.99 better than 60%
41% of 70 duels better than 16%
50% of 10 situations better than 85%
Cache15
60% better than 67%
0.69 better than 28%
76.0 better than 27%
1.00 better than 38%
56% of 50 duels better than 69%
32% of 19 situations better than 32%
Nuke11
55% -
0.77 -
86.0 -
1.12-
54% of 26 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SeTToNq plays

Across 236 matches SeTToNq averages K/R 0.73, ADR 79.0 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 95% of level 3 players. Most room to improve: Rounds with first kill at 7%, better than only 18% of level 3 players. Averages 15.9 kills per match with 36% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 94 of 236 matches the rating was 1.10 or higher (40%), in 90 it was below 0.90. In 236 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. SeTToNq loses the most ELO from match 5 of the day (−408 ELO, win rate 29%). Things go best in match 1 of the day (+250 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, +207 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Win rate −4 pp, Clutch 1v1 −8 pp. Unchanged in recent months: ADR at 79.7, Headshots at 36%, ELO at 869, First kills at 7%. Last 30 days: 50 matches, win rate 48%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.