serpentheking

Finland
Streamer

423 followers 2 streams in 30 days 1 avg. viewers last live on Oct 29, 2026

246 matches tracked 40 matches in 30 days
ELO ▲ 105
1,817
30-day peak: 1,846
Rank EU
#369,536
Finland #8,273 in Finland

How does serpentheking play?

Rating 1.34 (from 127 matches) K/R 0.89 ADR 93.7 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 128 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 57%+9 pp · Ø 48% better than 93%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.20+0.17 · Ø 1.03 better than 94%
Pistol kills per match 4.0
Knife kills 4 in 246 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.0%).

2K rounds 18.4%+5.0 pp · Ø 13.4% better than 99%
3K rounds 7.3%+3.3 pp · Ø 4.0% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 47x 4K, 7 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.24, ADR +20.5, Headshots +4 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −79

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

1.03
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 1.07. Last 3 months: 1.02 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −64 ELO
43 matches · 44% win rate
On Ancient −61 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 +3 ELO, win rate 46%
On Fridays −124 ELO, win rate 38%

serpentheking loses the most ELO from match 5 of the day: −64 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Most kills in a match: 45 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 78%
0.85 better than 91%
90.2 better than 89%
1.34 better than 98%
61% of 85 duels better than 93%
50% of 10 situations better than 80%
Mirage46
52% better than 55%
0.89 better than 96%
95.2 better than 96%
1.40 better than 99%
62% of 148 duels better than 97%
36% of 11 situations better than 44%
Anubis41
49% better than 42%
0.91 better than 97%
95.0 better than 96%
1.30 better than 98%
55% of 135 duels better than 75%
29% of 14 situations better than 25%
Ancient39
44% better than 29%
0.88 better than 96%
90.3 better than 91%
1.29 better than 98%
58% of 122 duels better than 85%
33% of 15 situations better than 37%
Nuke28
54% better than 49%
0.85 better than 85%
89.5 better than 84%
1.40-
71% of 42 duels better than 99%
0% of 6 situations better than 1%
Inferno26
46% better than 26%
0.92 better than 97%
96.8 better than 95%
1.30-
54% of 68 duels better than 62%
17% of 6 situations better than 8%
Cache13
46% -
1.06 -
107.4 -
1.48-
64% of 84 duels -
33% of 6 situations -
Overpass4
75% -
0.78 -
86.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How serpentheking plays

Across 246 matches serpentheking averages K/R 0.89 and ADR 93.7; the rating across the 127 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 9 players. Averages 19.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 59% win rate in 46 matches. In 89 of 128 matches the rating was 1.10 or higher (70%), in 17 it was below 0.90. In 121 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: June 2026 at 1.50. serpentheking loses the most ELO from match 5 of the day (−64 ELO, win rate 44%). Things go best on Dust 2 (+227 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, +221 ELO. Improved over the last three months: K/R +0.24, ADR +20.5, Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −79. Last 30 days: 40 matches, win rate 53%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.