senzseitv

USA
Streamer Player

126 followers 4 streams in 30 days 1 avg. viewers last live on Oct 11, 2026

253 matches tracked 43 matches in 30 days

How does senzseitv play?

Rating 0.87 (from 157 matches) K/R 0.68 ADR 77.1 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 155 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 7%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.14 · Ø 1.00 better than 7%
Pistol kills per match 3.0 from the last 249
Knife kills 7 in 249 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 10%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 16x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.60+0.33 · Ø 0.27 better than 97%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +5.2, Win rate +5 pp, ELO +79
= Stayed the same
K/R at 0.65
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.73. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −169 ELO
28 matches · 32% win rate
On Mirage −113 ELO
85 matches · 48% win rate
Between 0:00 and 6:00 −88 ELO, win rate 45%
On Tuesdays −205 ELO, win rate 31%

senzseitv loses the most ELO on Anubis: −169 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.74 · Dust 2
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
48% better than 41%
0.67 better than 23%
78.0 better than 40%
0.86 better than 8%
39% of 307 duels better than 4%
38% of 16 situations right on the average
Dust 258
60% better than 80%
0.68 better than 26%
75.8 better than 27%
0.89 better than 11%
48% of 219 duels better than 35%
58% of 12 situations better than 93%
Inferno30
50% better than 44%
0.67 better than 32%
73.2 better than 20%
0.88 better than 14%
47% of 77 duels better than 29%
75% of 4 situations better than 99%
Anubis28
32% better than 3%
0.68 better than 30%
76.1 better than 27%
0.88 better than 12%
52% of 108 duels better than 58%
45% of 11 situations better than 73%
Ancient23
48% better than 43%
0.64 better than 13%
78.6 better than 43%
0.82 better than 5%
47% of 132 duels better than 31%
31% of 13 situations better than 33%
Cache10
60% -
0.69 -
83.7 -
0.89-
47% of 38 duels -
0% of 2 situations -
Nuke10
70% -
0.74 -
82.9 -
1.08-
58% of 19 duels -
0% of 4 situations -
Overpass4
50% -
0.75 -
82.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How senzseitv plays

Across 253 matches senzseitv averages K/R 0.68 and ADR 77.1; the rating across the 157 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 32 of 155 matches the rating was 1.10 or higher (21%), in 88 it was below 0.90. In 135 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 0.92. senzseitv loses the most ELO on Anubis (−169 ELO, win rate 32%). Things go best on Dust 2 (+231 ELO, win rate 60%). From match no. 5 of the day on, things go best: 58% win rate, +72 ELO. Improved over the last three months: ADR +5.2, Win rate +5 pp, ELO +79. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.65. Last 30 days: 43 matches, win rate 53%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.