senzorr0

Sierra Leone
Player
310 matches tracked 87 matches in 30 days
ELO ▲ 122
2,073
30-day peak: 2,143
Rank EU
#204,450
Sierra Leone #74 in Sierra Leone

How does senzorr0 play?

Rating 1.02 (from 174 matches) K/R 0.75 ADR 80.9 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.4
Knife kills 2 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 4 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +136
= Stayed the same
Rating at 1.02, Headshots at 51%
▼ Got worse
K/R −0.06, ADR −5.6, Win rate −4 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −376 ELO
77 matches · 38% win rate
On Mirage −48 ELO
88 matches · 48% win rate
On Wednesdays −129 ELO, win rate 37%

senzorr0 loses the most ELO in match 1 of the day: −376 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.88 · Ancient
  3. Most kills in a match: 38 · Mirage
  4. Reached level 10 · Ancient
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
52% better than 54%
0.72 better than 39%
76.7 better than 27%
1.01 better than 41%
48% of 222 duels better than 31%
48% of 46 situations better than 77%
Mirage88
48% better than 39%
0.77 better than 65%
84.2 better than 68%
1.00 better than 41%
51% of 205 duels right on the average
32% of 28 situations better than 31%
Ancient45
58% better than 72%
0.76 better than 58%
80.7 better than 46%
1.06 better than 61%
40% of 87 duels better than 5%
28% of 18 situations better than 27%
Anubis44
52% right on the average
0.77 better than 66%
83.2 better than 63%
1.07 better than 63%
58% of 132 duels better than 85%
38% of 26 situations right on the average
Inferno20
45% better than 19%
0.79 better than 67%
84.5 better than 63%
1.15-
52% of 42 duels right on the average
60% of 5 situations better than 89%
Cache11
36% -
0.74 -
77.3 -
0.99-
51% of 35 duels -
0% of 2 situations -
Nuke4
50% -
0.64 -
72.3 -
0.79-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How senzorr0 plays

Across 310 matches senzorr0 averages K/R 0.75 and ADR 80.9; the rating across the 174 rated matches is 1.02. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 61 of 175 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 169 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. senzorr0 loses the most ELO in match 1 of the day (−376 ELO, win rate 38%). Things go best in match 2 of the day (+265 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +265 ELO. Improved over the last three months: ELO +136. Got weaker: K/R −0.06, ADR −5.6, Win rate −4 pp. Unchanged in recent months: Rating at 1.02, Headshots at 51%. Last 30 days: 87 matches, win rate 51%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.