Senokosoff

Belarus
Moderator Streamer Player Viewer

31 followers 1 stream in 30 days 2 avg. viewers last live on Nov 12, 2026

On FACEIT since 2017 200 matches tracked 57 matches in 30 days
ELO ▼ 157
1,699
30-day peak: 1,935
Rank EU
#462,532
Belarus #8,965 in Belarus

How does Senokosoff play?

Rating 1.26 K/R 0.89 ADR 91.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 200 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 82%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.31+0.30 · Ø 1.01 better than 99%
Pistol kills per match 3.2
Knife kills 6 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.3%).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 96%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 41x 4K, 8 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 13%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.4, Win rate −9 pp, ELO −142

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: August 2026 with 1.01. Last 3 months: 0.85 (at the start 0.93). Well above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −216 ELO
35 matches · 37% win rate
On Mirage −122 ELO
24 matches · 33% win rate
On Tuesdays −147 ELO, win rate 38%

Senokosoff loses the most ELO in match 3 of the day: −216 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.63 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
49% better than 41%
0.94 better than 98%
97.0 better than 98%
1.34 better than 98%
61% of 385 duels better than 93%
27% of 67 situations better than 23%
Anubis25
56% better than 68%
0.77 better than 71%
80.7 better than 54%
1.09 better than 77%
51% of 107 duels better than 54%
59% of 17 situations better than 95%
Mirage24
33% better than 4%
0.78 better than 76%
79.7 right on the average
1.13 better than 86%
44% of 70 duels better than 16%
35% of 20 situations better than 43%
Ancient23
43% better than 20%
0.87 better than 96%
91.7 better than 93%
1.20 better than 96%
59% of 105 duels better than 91%
56% of 16 situations better than 88%
Inferno21
57% better than 68%
1.01 better than 99%
101.2 better than 99%
1.45 better than 99%
68% of 88 duels better than 98%
36% of 25 situations better than 46%
Nuke18
44% better than 18%
0.88 better than 89%
92.6 better than 90%
1.23 better than 88%
61% of 79 duels better than 86%
67% of 12 situations better than 96%
Cache6
67% -
0.84 -
87.0 -
1.23-
47% of 15 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Senokosoff plays

Across 200 matches Senokosoff averages K/R 0.89, ADR 91.9 and a rating of 1.26. Biggest strength: K/D at 1.31, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 13% of level 8 players. Averages 19.6 kills per match with 43% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 125 of 200 matches the rating was 1.10 or higher (63%), in 43 it was below 0.90. In 133 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: August 2026 at 1.45. Senokosoff loses the most ELO in match 3 of the day (−216 ELO, win rate 37%). Things go best on Dust 2 (+113 ELO, win rate 49%). From match no. 5 of the day on, things go best: 56% win rate, +71 ELO. Got weaker: K/R −0.08, Rating −0.11, ADR −6.4, Win rate −9 pp, ELO −142. Unchanged in recent months: Headshots at 43%. Last 30 days: 57 matches, win rate 42%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.