semblanttt

Brazil
Streamer

131 followers 4 streams in 30 days 3 avg. viewers last live on Nov 7, 2026

223 matches tracked 25 matches in 30 days
ELO ▲ 77
1,854
30-day peak: 1,873
Rank SA ▲ 232 places
#9,719
Brazil #7,236 in Brazil
30 days · prev. #9,951 · best #9,498

How does semblanttt play?

Rating 0.99 (from 187 matches) K/R 0.66 ADR 72.5 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+2 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 95%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.3
Knife kills 4 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 10x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 58%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +6.3
= Stayed the same
Rating at 1.02, Win rate at 52%
▼ Got worse
Headshots −3 pp, ELO −95

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −182 ELO
47 matches · 51% win rate
From match 5 of the day −132 ELO
61 matches · 46% win rate
Between 18:00 and 24:00 +91 ELO, win rate 42%
On Tuesdays +1 ELO, win rate 44%

semblanttt loses the most ELO on Ancient: −182 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
53% better than 58%
0.64 better than 10%
70.4 better than 7%
0.97 better than 31%
50% of 276 duels right on the average
37% of 43 situations better than 44%
Ancient47
51% better than 49%
0.70 better than 33%
77.6 better than 34%
1.01 right on the average
48% of 138 duels better than 34%
32% of 22 situations better than 35%
Inferno33
55% better than 56%
0.62 better than 8%
69.1 better than 7%
0.94 better than 21%
56% of 102 duels better than 75%
29% of 17 situations better than 27%
Anubis25
68% better than 90%
0.74 better than 55%
79.3 better than 44%
1.08 better than 72%
46% of 46 duels better than 22%
32% of 19 situations better than 35%
Mirage18
28% better than 2%
0.63 better than 8%
68.6 better than 6%
0.94 better than 21%
53% of 72 duels better than 62%
38% of 8 situations right on the average
Nuke9
33% -
0.68 -
69.9 -
1.03-
50% of 24 duels -
60% of 10 situations -
Cache3
67% -
0.75 -
71.1 -
1.21-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How semblanttt plays

Across 223 matches semblanttt averages K/R 0.66 and ADR 72.5; the rating across the 187 rated matches is 0.99. Biggest strength: Headshot rate at 58%, better than 95% of level 9 players. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 9 players. Averages 14.5 kills per match with 58% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 64 of 187 matches the rating was 1.10 or higher (34%), in 81 it was below 0.90. In 48 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: November 2026 at 1.07. semblanttt loses the most ELO on Ancient (−182 ELO, win rate 51%). Things go best on Dust 2 (+120 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +2 ELO. Improved over the last three months: K/R +0.04, ADR +6.3. Got weaker: Headshots −3 pp, ELO −95. Unchanged in recent months: Rating at 1.02, Win rate at 52%. Last 30 days: 25 matches, win rate 60%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.