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SEIBZ95

Austria
Streamer

1,097 followers 20 streams in 30 days 2 avg. viewers last live on Nov 13, 2026

141 matches tracked
ELO ▼ 57
966
30-day peak: 1,023
Rank EU
#1,374,566
Austria #3,782 in Austria

How does SEIBZ95 play?

Rating 1.06 (from 140 matches) K/R 0.76 ADR 80.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 53%+5 pp · Ø 48% better than 84%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 41%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 61%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.96).

Headshot rate 43%−1 pp · Ø 44% better than 51%
AWP share of kills 12%+1 pp · Ø 11% better than 60%
K/D 1.07+0.11 · Ø 0.96 better than 91%
Pistol kills per match 2.4 from the last 140
Knife kills 4 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (12.7%).

2K rounds 15.8%+3.1 pp · Ø 12.7% better than 98%
3K rounds 5.0%+1.3 pp · Ø 3.7% better than 95%
MVPs per match 2.5+0.4 · Ø 2.1 better than 92%
4Ks and aces 7x 4K, 3 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 43%
Utility damage per round 4.2+0.5 · Ø 3.7 better than 65%
Enemies flashed per round 0.35+0.12 · Ø 0.23 better than 78%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
Whether SEIBZ95 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 65 before.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
40 matches · 40% win rate
On Mirage −22 ELO
50 matches · 50% win rate
On Wednesdays −99 ELO, win rate 33%

SEIBZ95 loses the most ELO on Dust 2: −69 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.79 better than 88%
82.8 better than 77%
1.12 better than 92%
55% of 206 duels better than 82%
38% of 48 situations right on the average
Dust 240
40% better than 20%
0.78 better than 86%
83.2 better than 78%
1.06 better than 82%
51% of 129 duels better than 63%
34% of 44 situations better than 47%
Inferno12
67% -
0.71 -
82.3 -
1.05-
45% of 44 duels -
25% of 4 situations -
Ancient11
45% -
0.56 -
60.5 -
0.82-
39% of 31 duels -
0% of 3 situations -
Anubis10
40% -
0.61 -
72.6 -
0.87-
46% of 37 duels -
25% of 4 situations -
Cache8
88% -
0.93 -
93.4 -
1.26-
68% of 41 duels -
29% of 7 situations -
Nuke8
25% -
0.76 -
81.1 -
1.14-
55% of 22 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SEIBZ95 plays

Across 141 matches SEIBZ95 averages K/R 0.76 and ADR 80.8; the rating across the 140 rated matches is 1.06. Biggest strength: 3K rounds at 5.0%, better than 95% of level 4 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 59 of 140 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 68 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. SEIBZ95 loses the most ELO on Dust 2 (−69 ELO, win rate 40%). Last 30 days: 5 matches, win rate 40%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.