secondxvii

Serbia
Streamer

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On FACEIT since 2026 241 matches tracked 86 matches in 30 days
ELO ▼ 209
2,036
30-day peak: 2,279
Rank EU
#215,247
Serbia #2,111 in Serbia

How does secondxvii play?

Rating 1.04 K/R 0.75 ADR 81.7 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.3
Zeus kills2 in 241 matches
Knife kills 11 in 241 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 82%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 49x 4K, 4 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 25%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.06, ADR +6.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −5 pp, ELO −140

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −176 ELO
31 matches · 42% win rate
From match 5 of the day −160 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 −299 ELO, win rate 38%
On Fridays −147 ELO, win rate 38%

secondxvii loses the most ELO on Anubis: −176 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
48% better than 37%
0.78 better than 71%
82.3 better than 61%
1.08 better than 69%
51% of 486 duels right on the average
44% of 50 situations better than 68%
Dust 270
56% better than 69%
0.73 right on the average
83.2 better than 66%
1.01 better than 45%
49% of 463 duels better than 41%
31% of 54 situations better than 31%
Anubis31
42% better than 21%
0.73 better than 46%
81.4 better than 57%
1.00 better than 38%
44% of 157 duels better than 15%
15% of 13 situations better than 4%
Ancient28
50% better than 42%
0.76 better than 63%
81.3 better than 54%
1.05 better than 64%
48% of 141 duels better than 31%
56% of 18 situations better than 89%
Cache15
40% -
0.75 -
79.3 -
1.06-
46% of 63 duels -
25% of 16 situations -
Nuke12
50% -
0.70 -
74.6 -
0.99-
56% of 64 duels -
40% of 5 situations -
Vertigo3
100% -
0.83 -
86.9 -
1.18-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How secondxvii plays

Across 241 matches secondxvii averages K/R 0.75, ADR 81.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 56% win rate in 70 matches. In 97 of 241 matches the rating was 1.10 or higher (40%), in 82 it was below 0.90. In 200 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. secondxvii loses the most ELO on Anubis (−176 ELO, win rate 42%). Things go best in match 3 of the day (+283 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +283 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +6.1. Got weaker: Headshots −6 pp, Win rate −5 pp, ELO −140. Last 30 days: 86 matches, win rate 44%, net ELO −234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.