seagulltea

Ukraine
Streamer Player

148 followers 6 streams in 30 days 1 avg. viewers last live on Nov 1, 2026

306 matches tracked

How does seagulltea play?

Rating 0.92 (from 200 matches) K/R 0.66 ADR 74.5 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 200 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.88−0.13 · Ø 1.01 better than 8%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 22%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 23x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 56%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +329
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 74.8, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −251 ELO
82 matches · 44% win rate
On Ancient −198 ELO
46 matches · 41% win rate
On Sundays −182 ELO, win rate 41%

seagulltea loses the most ELO from match 5 of the day: −251 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 1.76 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
56% better than 68%
0.67 better than 19%
75.4 better than 23%
0.97 better than 32%
46% of 300 duels better than 25%
30% of 33 situations better than 29%
Anubis64
47% better than 34%
0.65 better than 13%
72.8 better than 12%
0.89 better than 12%
50% of 191 duels better than 45%
65% of 17 situations better than 96%
Ancient46
41% better than 21%
0.68 better than 22%
75.5 better than 24%
0.92 better than 16%
52% of 144 duels better than 55%
29% of 14 situations better than 30%
Mirage40
48% better than 42%
0.60 better than 3%
71.7 better than 10%
0.85 better than 4%
45% of 146 duels better than 19%
36% of 11 situations better than 43%
Inferno30
47% better than 29%
0.61 better than 5%
75.8 better than 26%
0.85 better than 4%
44% of 63 duels better than 13%
17% of 6 situations better than 10%
Nuke5
60% -
0.82 -
82.2 -
1.05-
53% of 17 duels -
60% of 5 situations -
Cache3
67% -
0.63 -
68.5 -
0.84-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seagulltea plays

Across 306 matches seagulltea averages K/R 0.66 and ADR 74.5; the rating across the 200 rated matches is 0.92. Biggest strength: Utility damage per round at 5.1, better than 75% of level 9 players. Most room to improve: K/D at 0.88, better than only 8% of level 9 players. Averages 14.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 118 matches. In 51 of 200 matches the rating was 1.10 or higher (26%), in 97 it was below 0.90. In 166 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. seagulltea loses the most ELO from match 5 of the day (−251 ELO, win rate 44%). Things go best on Dust 2 (+357 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +285 ELO. Improved over the last three months: Win rate +5 pp, ELO +329. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 74.8, Headshots at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.